Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Giant Crow

HP solo
1,779
HP in a trio
2,134
Scaling class
Field Boss Threat

HP, absorptions and resistances

3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 1,779 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,7792,3122,4512,5992,9103,056
Duo1,9562,5442,6962,8593,2013,362
Trio2,1342,7752,9413,1193,4923,667

Damage absorption

Standard
−10%
Slash
−40%
Strike
−10%
Pierce
−10%
Magic
−20%
Fire
−40%
Lightning
−20%
Holy
−20%

Status resistance

Poison
112 (+42, +140, +430, +887, +887 after each proc)
Scarlet Rot
112 (+42, +140, +430, +887, +887 after each proc)
Blood Loss
112 (+42, +140, +430, +887, +887 after each proc)
Frostbite
112 (+42, +140, +430, +887, +887 after each proc)
Sleep
84 (+28, +70, +168, +458, +915 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Night Horde · 1,779 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,7792,3122,4512,5992,9103,056
Duo2,3123,0063,1873,3793,7833,973
Trio2,8463,7003,9224,1584,6564,890

Damage absorption

Standard
−10%
Slash
−40%
Strike
−10%
Pierce
−10%
Magic
−20%
Fire
−40%
Lightning
−20%
Holy
−20%

Status resistance

Poison
112 (+42, +140, +430, +887, +887 after each proc)
Scarlet Rot
112 (+42, +140, +430, +887, +887 after each proc)
Blood Loss
112 (+42, +140, +430, +887, +887 after each proc)
Frostbite
112 (+42, +140, +430, +887, +887 after each proc)
Sleep
84 (+28, +70, +168, +458, +915 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 3 · 1,126 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,1261,1261,1261,1261,1261,126
Duo1,1261,1261,1261,1261,1261,126
Trio1,1261,1261,1261,1261,1261,126

Damage absorption

Standard
−10%
Slash
−40%
Strike
−10%
Pierce
−10%
Magic
−20%
Fire
−40%
Lightning
−20%
Holy
−20%

Status resistance

Poison
112 (+42, +140, +430, +887, +887 after each proc)
Scarlet Rot
112 (+42, +140, +430, +887, +887 after each proc)
Blood Loss
112 (+42, +140, +430, +887, +887 after each proc)
Frostbite
112 (+42, +140, +430, +887, +887 after each proc)
Sleep
84 (+28, +70, +168, +458, +915 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).