Funeral Steed
- HP solo
- 1,720
- HP in a trio
- 2,064
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 1,720 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,720 | 2,236 | 2,371 | 2,513 | 2,814 | 2,956 |
| Duo | 1,892 | 2,460 | 2,608 | 2,765 | 3,096 | 3,251 |
| Trio | 2,064 | 2,684 | 2,845 | 3,016 | 3,377 | 3,547 |
Damage absorption
- Standard
- 10%
- Slash
- 0
- Strike
- 10%
- Pierce
- 10%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Field Boss · 964 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 964 | 1,253 | 1,328 | 1,409 | 1,577 | 1,656 |
| Duo | 1,253 | 1,629 | 1,727 | 1,831 | 2,051 | 2,153 |
| Trio | 1,543 | 2,006 | 2,126 | 2,254 | 2,524 | 2,651 |
Damage absorption
- Standard
- 10%
- Slash
- 0
- Strike
- 10%
- Pierce
- 10%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Night Boss · 938 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 938 | 1,267 | 1,417 | 1,595 | 1,980 | 2,187 |
| Duo | 1,877 | 2,534 | 2,835 | 3,191 | 3,961 | 4,374 |
| Trio | 2,816 | 3,802 | 4,252 | 4,787 | 5,942 | 6,562 |
Damage absorption
- Standard
- 10%
- Slash
- 0
- Strike
- 10%
- Pierce
- 10%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).