Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Funeral Steed

HP solo
1,720
HP in a trio
2,064
Scaling class
Field Boss Threat

HP, absorptions and resistances

3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 1,720 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,7202,2362,3712,5132,8142,956
Duo1,8922,4602,6082,7653,0963,251
Trio2,0642,6842,8453,0163,3773,547

Damage absorption

Standard
10%
Slash
0
Strike
10%
Pierce
10%
Magic
20%
Fire
20%
Lightning
20%
Holy
20%

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
154 (+98, +388, +845, +845, +845 after each proc)
Frostbite
154 (+98, +388, +845, +845, +845 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Field Boss · 964 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo9641,2531,3281,4091,5771,656
Duo1,2531,6291,7271,8312,0512,153
Trio1,5432,0062,1262,2542,5242,651

Damage absorption

Standard
10%
Slash
0
Strike
10%
Pierce
10%
Magic
20%
Fire
20%
Lightning
20%
Holy
20%

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
154 (+98, +388, +845, +845, +845 after each proc)
Frostbite
154 (+98, +388, +845, +845, +845 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Night Boss · 938 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo9381,2671,4171,5951,9802,187
Duo1,8772,5342,8353,1913,9614,374
Trio2,8163,8024,2524,7875,9426,562

Damage absorption

Standard
10%
Slash
0
Strike
10%
Pierce
10%
Magic
20%
Fire
20%
Lightning
20%
Holy
20%

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
154 (+98, +388, +845, +845, +845 after each proc)
Frostbite
154 (+98, +388, +845, +845, +845 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).