Mountaintop Ice Dragon
- HP solo
- 5,183
- HP in a trio
- 12,855
- Scaling class
- Night Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Boss · 5,183 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 5,183 | 6,220 | 6,593 | 6,987 | 7,899 | 8,293 |
| Duo | 9,019 | 10,823 | 11,472 | 12,158 | 13,745 | 14,431 |
| Trio | 12,855 | 15,426 | 16,352 | 17,329 | 19,591 | 20,568 |
Damage absorption
- Standard
- 35%
- Slash
- 80%
- Strike
- 10%
- Pierce
- 80%
- Magic
- 40%
- Fire
- 40%
- Lightning
- 40%
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 542 (+457, +457, +457, +457, +457 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).