Night Idol
- HP solo
- 2,450
- HP in a trio
- 2,940
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Revenant · 2,450 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,450 | 2,940 | 3,117 | 3,303 | 3,734 | 3,920 |
| Duo | 2,695 | 3,234 | 3,428 | 3,633 | 4,108 | 4,313 |
| Trio | 2,940 | 3,528 | 3,740 | 3,964 | 4,481 | 4,705 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- −25%
- Holy
- 0
Status resistance
- Poison
- 100
- Scarlet Rot
- 100
- Blood Loss
- 100
- Frostbite
- 100
- Sleep
- 0
- Madness
- 0
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).