Night Raider
- HP solo
- 661
- HP in a trio
- 793
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Raider · 661 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 661 | 793 | 841 | 891 | 1,008 | 1,058 |
| Duo | 727 | 873 | 925 | 981 | 1,109 | 1,164 |
| Trio | 793 | 952 | 1,009 | 1,070 | 1,210 | 1,270 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- −25%
- Holy
- 0
Status resistance
- Poison
- 100
- Scarlet Rot
- 100
- Blood Loss
- 100
- Frostbite
- 100
- Sleep
- 0
- Madness
- 0
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).