Onyx Lord
- HP solo
- 2,009
- HP in a trio
- 4,983
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Evergaol · 2,009 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,009 | 2,612 | 2,795 | 2,989 | 3,379 | 3,582 |
| Duo | 3,496 | 4,545 | 4,863 | 5,202 | 5,880 | 6,234 |
| Trio | 4,983 | 6,478 | 6,931 | 7,415 | 8,381 | 8,885 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 10%
- Pierce
- 10%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- Immune
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 2 · 1,556 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,556 | 2,023 | 2,144 | 2,273 | 2,546 | 2,673 |
| Duo | 1,711 | 2,225 | 2,359 | 2,501 | 2,800 | 2,941 |
| Trio | 1,867 | 2,427 | 2,573 | 2,728 | 3,055 | 3,208 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 10%
- Pierce
- 10%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- Immune
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Fallingstar Beast Prelude · 992 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 992 | 1,289 | 1,367 | 1,449 | 1,623 | 1,704 |
| Duo | 1,984 | 2,579 | 2,734 | 2,899 | 3,246 | 3,409 |
| Trio | 2,976 | 3,869 | 4,101 | 4,348 | 4,869 | 5,114 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 10%
- Pierce
- 10%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- Immune
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).