Runebear
- HP solo
- 4,084
- HP in a trio
- 4,901
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 4,084 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 4,084 | 5,309 | 5,628 | 5,967 | 6,681 | 7,016 |
| Duo | 4,492 | 5,840 | 6,190 | 6,563 | 7,350 | 7,718 |
| Trio | 4,901 | 6,371 | 6,753 | 7,160 | 8,018 | 8,420 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- −20%
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Great Red Bear Prelude · 1,011 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,011 | 1,314 | 1,393 | 1,477 | 1,654 | 1,737 |
| Duo | 2,022 | 2,629 | 2,786 | 2,954 | 3,308 | 3,474 |
| Trio | 3,033 | 3,943 | 4,180 | 4,432 | 4,962 | 5,211 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- −20%
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).