Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Tibia Mariner

HP solo
3,030
HP in a trio
3,636
Scaling class
Field Boss Threat

HP, absorptions and resistances

2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 3,030 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,0303,9394,1754,4274,9575,206
Duo3,3334,3334,5934,8705,4535,726
Trio3,6364,7275,0115,3125,9496,247

Damage absorption

Standard
10%
Slash
10%
Strike
−40%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
−40%

Status resistance

Poison
Immune
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Night Boss · 2,792 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo2,7923,7694,2164,7475,8926,506
Duo5,5857,5398,4339,49411,78413,013
Trio8,37711,30912,65014,24217,67719,520

Damage absorption

Standard
10%
Slash
10%
Strike
−40%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
−40%

Status resistance

Poison
Immune
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).