Weapon-Bequeathed Harmonia
- HP solo
- 6,796
- HP in a trio
- 20,390
- Scaling class
- Final Boss Threat
HP, absorptions and resistances
5 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Everdark Worm · 6,796 HP solo · Final Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 6,796 | 8,835 | 9,365 | 9,930 | 11,119 | 11,676 |
| Duo | 13,593 | 17,671 | 18,731 | 19,860 | 22,239 | 23,353 |
| Trio | 20,390 | 26,507 | 28,097 | 29,790 | 33,358 | 35,030 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- −10%
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Everdark Worm · 2,240 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,240 | 2,801 | 3,137 | 3,518 | 4,369 | 4,840 |
| Duo | 3,921 | 4,901 | 5,490 | 6,156 | 7,646 | 8,470 |
| Trio | 5,602 | 7,002 | 7,842 | 8,795 | 10,923 | 12,100 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- −10%
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.75 / ×2.5, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.8875 / ×0.775. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).
Everdark Phase 2 · 838 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 838 | 1,048 | 1,174 | 1,317 | 1,636 | 1,812 |
| Duo | 1,132 | 1,415 | 1,585 | 1,778 | 2,208 | 2,446 |
| Trio | 1,426 | 1,782 | 1,996 | 2,239 | 2,781 | 3,080 |
Damage absorption
- Standard
- 0
- Slash
- 8%
- Strike
- −10%
- Pierce
- 0
- Magic
- 0
- Fire
- 8%
- Lightning
- 10%
- Holy
- 30%
Status resistance
- Poison
- 252 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 154 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.35 / ×1.7, poise damage taken ×0.7 / ×0.55, status build-up taken ×0.9475 / ×0.895. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).
Version 4 · 566 HP solo · Final Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 566 | 736 | 780 | 827 | 926 | 973 |
| Duo | 1,132 | 1,472 | 1,560 | 1,655 | 1,853 | 1,946 |
| Trio | 1,699 | 2,208 | 2,341 | 2,482 | 2,779 | 2,919 |
Damage absorption
- Standard
- 0
- Slash
- 8%
- Strike
- −10%
- Pierce
- 0
- Magic
- 0
- Fire
- 8%
- Lightning
- 10%
- Holy
- 30%
Status resistance
- Poison
- 252 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 154 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 5 · 566 HP solo · Final Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 566 | 708 | 792 | 889 | 1,104 | 1,223 |
| Duo | 1,132 | 1,416 | 1,585 | 1,778 | 2,208 | 2,446 |
| Trio | 1,699 | 2,124 | 2,378 | 2,667 | 3,313 | 3,670 |
Damage absorption
- Standard
- 0
- Slash
- 8%
- Strike
- −10%
- Pierce
- 0
- Magic
- 0
- Fire
- 8%
- Lightning
- 10%
- Holy
- 30%
Status resistance
- Poison
- 252 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 154 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).