Cemetery Shade
- HP solo
- 448
- HP in a trio
- 538
- Scaling class
- Large Threat
HP, absorptions and resistances
2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 448 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 448 | 582 | 617 | 660 | 740 | 777 |
| Duo | 493 | 641 | 679 | 726 | 814 | 855 |
| Trio | 538 | 699 | 741 | 793 | 888 | 932 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 10%
- Pierce
- 35%
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- −20%
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 2 · 448 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 448 | 582 | 617 | 660 | 740 | 777 |
| Duo | 896 | 1,165 | 1,235 | 1,321 | 1,480 | 1,554 |
| Trio | 1,345 | 1,748 | 1,853 | 1,982 | 2,220 | 2,332 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 10%
- Pierce
- 35%
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- −20%
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).