Giant Sleep Crab
- HP solo
- 524
- HP in a trio
- 629
- Scaling class
- Large Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Great Church Group Boss · 524 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 524 | 682 | 723 | 773 | 866 | 909 |
| Duo | 577 | 750 | 795 | 850 | 953 | 1,000 |
| Trio | 629 | 818 | 867 | 928 | 1,039 | 1,091 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 0
- Pierce
- 35%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- −40%
Status resistance
- Poison
- Immune
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).