Glintstone Sorcerer
- HP solo
- 313
- HP in a trio
- 313
- Scaling class
- Small Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 313 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 313 | 422 | 448 | 479 | 537 | 564 |
| Duo | 313 | 422 | 448 | 479 | 537 | 564 |
| Trio | 313 | 422 | 448 | 479 | 537 | 564 |
Damage absorption
- Standard
- −10%
- Slash
- −10%
- Strike
- 0
- Pierce
- −10%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 0
Status resistance
- Poison
- 84 (+28, +70, +168, +458, +915 after each proc)
- Scarlet Rot
- 84 (+28, +70, +168, +458, +915 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).
Version 2 · 209 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 209 | 282 | 299 | 320 | 358 | 376 |
| Duo | 209 | 282 | 299 | 320 | 358 | 376 |
| Trio | 209 | 282 | 299 | 320 | 358 | 376 |
Damage absorption
- Standard
- −10%
- Slash
- −10%
- Strike
- 0
- Pierce
- −10%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 0
Status resistance
- Poison
- 84 (+28, +70, +168, +458, +915 after each proc)
- Scarlet Rot
- 84 (+28, +70, +168, +458, +915 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).
Version 3 · 209 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 209 | 282 | 299 | 320 | 358 | 376 |
| Duo | 272 | 367 | 389 | 416 | 466 | 489 |
| Trio | 334 | 451 | 479 | 512 | 574 | 602 |
Damage absorption
- Standard
- −10%
- Slash
- −10%
- Strike
- 0
- Pierce
- −10%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 0
Status resistance
- Poison
- 84 (+28, +70, +168, +458, +915 after each proc)
- Scarlet Rot
- 84 (+28, +70, +168, +458, +915 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×1 / ×1, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).