Small Living Jar
- HP solo
- 150
- HP in a trio
- 150
- Scaling class
- Minimal Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 150 HP solo · Minimal Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 150 | 232 | 246 | 263 | 298 | 315 |
| Duo | 150 | 232 | 246 | 263 | 298 | 315 |
| Trio | 150 | 232 | 246 | 263 | 298 | 315 |
Damage absorption
- Standard
- 10%
- Slash
- 35%
- Strike
- −40%
- Pierce
- 35%
- Magic
- 0
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).