Sourcemined
Elden Ring Nightreign
NightfarerVerified on build 22818764

Ironeye

Assassin of the Fellowship. He is feared for his split-second judgment and the ability to spot even the most fleeting of chances to strike, earning him the moniker "Ironeye."

Boasts excellent dexterity, and wields control over any battle while firing from a distant range.

Preference: Bows

Character Skill
Marking
Ultimate Art
Single Shot
Passive
Eagle Eye
HP at level 1 / 15
200 / 820
Content
Base game
Character Skill

Marking

Cut foe with dagger, creating temporary weak point.

Inflict damage on temporary weak point to destroy it and stagger foes. Damaging weak point extends its duration.

Cooldown 10 s

Ultimate Art

Single Shot

Fire powerful arrow that surpasses sound and ignores any defense.

Arrow pierces all types of enemies, terrains, and structures. Hold to draw bow and aim before firing.

Passive ability

Eagle Eye

A keenly observant eye discovers more items to obtain from foes.

The effect of this ability also applies to allies.

Stats at every level

Attributes from the game's level table (key levels 1, 2, 12, 15 are stored; the levels between follow a straight line, rounded down), HP, FP and stamina from the game's attribute curves. Relic and weapon bonuses come on top: try the build calculator.

LvHPFPStaminaVigMndEndStrDexIntFaiArc
12005556624482213
2320606212377203313
3360606414388233313
44006568164109263413
544070721851210293513
648075762061411324513
754080802371612354613
858080822571713384713
962085862781914415713
1066090902992115445813
11700959431102316475913
1276010098341125175161013
13780105100351226175361113
14800110102361327185561213
15820115104371428195771313

Marking: attack power by level

The Character Skill uses its own hidden armament, upgraded one step per level (ability level 0–14). Below: that armament's attack power, and each hit's share of it (its motion value), before the target's defences and your relics.

LvAbility LvPhysicalMarking
108787
21116116
32127127
43136136
54145145
65155155
76164164
87174174
98184184
109195195
1110206206
1211218218
1312225225
1413233233
1514242242
Every hit and its motion value (1)
HitMotion valueAt level 15Poise damage ×
Marking100%242–

Single Shot: attack power by level

The Ultimate Art uses its own hidden armament, upgraded one step per level (ability level 0–14). Below: that armament's attack power, and each hit's share of it (its motion value), before the target's defences and your relics.

LvAbility LvPhysicalSingle Shot - ArrowSingle Shot - Air StreamSingle Shot - Arrow (Ground Hit)
10340340340272
21422422422338
32455455455364
43486486486389
54517517517414
65549549549439
76582582582466
87616616616493
98651651651520
109686686686549
1110723723723578
1211762762762609
1312785785785628
1413817817817653
1514849849849679
Every hit and its motion value (6)
HitMotion valueAt level 15Poise damage ×
Single Shot - Arrow100%8491000%
Single Shot - Air Stream100%8491000%
Single Shot - Arrow (Ground Hit)80%6791000%
Single Shot (Unused Charged Triple) Arrow70%5941000%
Single Shot (Unused Charged Triple) Air Stream70%5941000%
Single Shot (Unused Charged Triple) Arrow (Ground Hit)56%4751000%

Stat-distribution relic effects

Deep relic effects that trade attributes for Ironeye: the change at level 15 and what it does to HP and FP.