Ironeye
Assassin of the Fellowship. He is feared for his split-second judgment and the ability to spot even the most fleeting of chances to strike, earning him the moniker "Ironeye."
Boasts excellent dexterity, and wields control over any battle while firing from a distant range.
Preference: Bows
- Character Skill
- Marking
- Ultimate Art
- Single Shot
- Passive
- Eagle Eye
- HP at level 1 / 15
- 200 / 820
- Content
- Base game
Marking
Cut foe with dagger, creating temporary weak point.
Inflict damage on temporary weak point to destroy it and stagger foes. Damaging weak point extends its duration.
Cooldown 10 s
Single Shot
Fire powerful arrow that surpasses sound and ignores any defense.
Arrow pierces all types of enemies, terrains, and structures. Hold to draw bow and aim before firing.
Eagle Eye
A keenly observant eye discovers more items to obtain from foes.
The effect of this ability also applies to allies.
Stats at every level
Attributes from the game's level table (key levels 1, 2, 12, 15 are stored; the levels between follow a straight line, rounded down), HP, FP and stamina from the game's attribute curves. Relic and weapon bonuses come on top: try the build calculator.
| Lv | HP | FP | Stamina | Vig | Mnd | End | Str | Dex | Int | Fai | Arc |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 200 | 55 | 56 | 6 | 2 | 4 | 4 | 8 | 2 | 2 | 13 |
| 2 | 320 | 60 | 62 | 12 | 3 | 7 | 7 | 20 | 3 | 3 | 13 |
| 3 | 360 | 60 | 64 | 14 | 3 | 8 | 8 | 23 | 3 | 3 | 13 |
| 4 | 400 | 65 | 68 | 16 | 4 | 10 | 9 | 26 | 3 | 4 | 13 |
| 5 | 440 | 70 | 72 | 18 | 5 | 12 | 10 | 29 | 3 | 5 | 13 |
| 6 | 480 | 75 | 76 | 20 | 6 | 14 | 11 | 32 | 4 | 5 | 13 |
| 7 | 540 | 80 | 80 | 23 | 7 | 16 | 12 | 35 | 4 | 6 | 13 |
| 8 | 580 | 80 | 82 | 25 | 7 | 17 | 13 | 38 | 4 | 7 | 13 |
| 9 | 620 | 85 | 86 | 27 | 8 | 19 | 14 | 41 | 5 | 7 | 13 |
| 10 | 660 | 90 | 90 | 29 | 9 | 21 | 15 | 44 | 5 | 8 | 13 |
| 11 | 700 | 95 | 94 | 31 | 10 | 23 | 16 | 47 | 5 | 9 | 13 |
| 12 | 760 | 100 | 98 | 34 | 11 | 25 | 17 | 51 | 6 | 10 | 13 |
| 13 | 780 | 105 | 100 | 35 | 12 | 26 | 17 | 53 | 6 | 11 | 13 |
| 14 | 800 | 110 | 102 | 36 | 13 | 27 | 18 | 55 | 6 | 12 | 13 |
| 15 | 820 | 115 | 104 | 37 | 14 | 28 | 19 | 57 | 7 | 13 | 13 |
Marking: attack power by level
The Character Skill uses its own hidden armament, upgraded one step per level (ability level 0–14). Below: that armament's attack power, and each hit's share of it (its motion value), before the target's defences and your relics.
| Lv | Ability Lv | Physical | Marking |
|---|---|---|---|
| 1 | 0 | 87 | 87 |
| 2 | 1 | 116 | 116 |
| 3 | 2 | 127 | 127 |
| 4 | 3 | 136 | 136 |
| 5 | 4 | 145 | 145 |
| 6 | 5 | 155 | 155 |
| 7 | 6 | 164 | 164 |
| 8 | 7 | 174 | 174 |
| 9 | 8 | 184 | 184 |
| 10 | 9 | 195 | 195 |
| 11 | 10 | 206 | 206 |
| 12 | 11 | 218 | 218 |
| 13 | 12 | 225 | 225 |
| 14 | 13 | 233 | 233 |
| 15 | 14 | 242 | 242 |
Every hit and its motion value (1)
| Hit | Motion value | At level 15 | Poise damage × |
|---|---|---|---|
| Marking | 100% | 242 | – |
Single Shot: attack power by level
The Ultimate Art uses its own hidden armament, upgraded one step per level (ability level 0–14). Below: that armament's attack power, and each hit's share of it (its motion value), before the target's defences and your relics.
| Lv | Ability Lv | Physical | Single Shot - Arrow | Single Shot - Air Stream | Single Shot - Arrow (Ground Hit) |
|---|---|---|---|---|---|
| 1 | 0 | 340 | 340 | 340 | 272 |
| 2 | 1 | 422 | 422 | 422 | 338 |
| 3 | 2 | 455 | 455 | 455 | 364 |
| 4 | 3 | 486 | 486 | 486 | 389 |
| 5 | 4 | 517 | 517 | 517 | 414 |
| 6 | 5 | 549 | 549 | 549 | 439 |
| 7 | 6 | 582 | 582 | 582 | 466 |
| 8 | 7 | 616 | 616 | 616 | 493 |
| 9 | 8 | 651 | 651 | 651 | 520 |
| 10 | 9 | 686 | 686 | 686 | 549 |
| 11 | 10 | 723 | 723 | 723 | 578 |
| 12 | 11 | 762 | 762 | 762 | 609 |
| 13 | 12 | 785 | 785 | 785 | 628 |
| 14 | 13 | 817 | 817 | 817 | 653 |
| 15 | 14 | 849 | 849 | 849 | 679 |
Every hit and its motion value (6)
| Hit | Motion value | At level 15 | Poise damage × |
|---|---|---|---|
| Single Shot - Arrow | 100% | 849 | 1000% |
| Single Shot - Air Stream | 100% | 849 | 1000% |
| Single Shot - Arrow (Ground Hit) | 80% | 679 | 1000% |
| Single Shot (Unused Charged Triple) Arrow | 70% | 594 | 1000% |
| Single Shot (Unused Charged Triple) Air Stream | 70% | 594 | 1000% |
| Single Shot (Unused Charged Triple) Arrow (Ground Hit) | 56% | 475 | 1000% |
Stat-distribution relic effects
Deep relic effects that trade attributes for Ironeye: the change at level 15 and what it does to HP and FP.
| Effect | Vig | Mnd | End | Str | Dex | Int | Fai | Arc | HP | FP |
|---|---|---|---|---|---|---|---|---|---|---|
| [Ironeye] Improved Arcane, Reduced Dexterity | −9 | +15 | 820 | 115 | ||||||
| [Ironeye] Improved Vigor and Strength, Reduced Dexterity | +5 | +20 | −13 | 920 | 115 |