Sourcemined
Slay the Spire 2
CardIroncladReward oddsVerified on build 23811903
Sword Boomerang art

Sword Boomerang

Deal 3 damage to a random enemy 3 times.

In numbers

Per playBaseUpgradedPer Energy
Energy cost11
Damage · random enemies3 × 3 = 93 × 4 = 129 → 12
  • Against a Vulnerable enemy: 12 (16 upgraded). Each point of Strength adds 3 damage, one per hit.
02040600246810Strength
  • Base
  • Upgraded
Damage of one play by your Strength, before Vulnerable or Weak.
Show the numbers
StrengthBaseUpgraded
0912
11216
21520
31824
42128
52432
62736
73040
83344
93648
103952

Damage: #14 of 30 Ironclad cards with damage

  1. Breakthrough9 1 Energy · 13 upgraded
  2. Headbutt9 1 Energy · 12 upgraded
  3. Pommel Strike9 1 Energy · 10 upgraded
  4. Rampage9 1 Energy
  5. Sword Boomerang9 1 Energy · 12 upgraded
  6. Bash8 2 Energy · 10 upgraded
  7. Conflagration8 1 Energy · 10 upgraded
  8. Dismantle8 1 Energy · 10 upgraded
  9. Thrash8 1 Energy · 12 upgraded
Damage per play (base), with Energy cost and upgraded value. Per Energy it ranks #7 of 29.

X cost, per Energy spent: Whirlwind 5.

Chance it's offered

Chance this card is one of the cards in a single Ironclad reward, with every card unlocked. It's one of 20 common Ironclad cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.

RewardRight after a rareRun average
Regular fight · 3 cards9.6%8.49%
Elite fight · 3 cards8.11%7.37%
  • About one regular reward in 12 offers it over a run.
  • From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).

See the odds for your exact situation in the card reward odds calculator.

Upgraded

Deal 3 damage to a random enemy 4 times.

  • Repeat +1

Overview

Character
Ironclad
Rarity
common
Type
Attack
Energy cost
1
Target
Random Enemy
Shop price
48–53
Game ID
SwordBoomerang

Same odds: the other common Ironclad cards 19

Raw game dataAs extracted from the game's definitions
  • cost1
  • kindAttack
  • rarityCommon
  • targetRandomEnemy
  • poolIronclad
  • keywords[]
  • vars{2}
    • Damage3
    • Repeat3
  • upgrade{4}
    • vars{1}
      • Repeat1
    • addKeywords[]
    • removeKeywords[]
    • descDeal 3 damage to a random enemy 4 times.
  • shopPrice{2}
    • min48
    • max53
  • shopChance0.09076923076923078
  • shopPool{3}
    • Common13
    • Uncommon14
    • Rare7