Sourcemined
Slay the Spire 2
CardIroncladReward oddsVerified on build 23811903
Blood Wall art

Blood Wall

Lose 2 HP.
Gain 16 Block.

In numbers

Per playBaseUpgradedPer Energy
Energy cost22
Block16208 → 10

Block: #2 of 11 Ironclad cards with Block

  1. Impervious30 2 Energy · 40 upgraded
  2. Blood Wall16 2 Energy · 20 upgraded
  3. Flame Barrier12 2 Energy · 16 upgraded
  4. Evil Eye8 1 Energy · 11 upgraded
  5. Shrug It Off8 1 Energy · 11 upgraded
  6. Taunt7 1 Energy · 8 upgraded
  7. True Grit7 1 Energy · 9 upgraded
  8. Armaments5 1 Energy
  9. Colossus5 1 Energy · 8 upgraded
Block per play (base), with Energy cost and upgraded value. Per Energy it ranks #2 of 11.

Chance it's offered

Chance this card is one of the cards in a single Ironclad reward, with every card unlocked. It's one of 20 common Ironclad cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.

RewardRight after a rareRun average
Regular fight · 3 cards9.6%8.49%
Elite fight · 3 cards8.11%7.37%
  • About one regular reward in 12 offers it over a run.
  • From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).

See the odds for your exact situation in the card reward odds calculator.

Upgraded

Lose 2 HP. Gain 20 Block.

  • Block +4

Overview

Character
Ironclad
Rarity
common
Type
Skill
Energy cost
2
Target
Self
Shop price
48–53
Game ID
BloodWall

Same odds: the other common Ironclad cards 19

Raw game dataAs extracted from the game's definitions
  • cost2
  • kindSkill
  • rarityCommon
  • targetSelf
  • poolIronclad
  • keywords[]
  • vars{2}
    • HpLoss2
    • Block16
  • upgrade{4}
    • vars{1}
      • Block4
    • addKeywords[]
    • removeKeywords[]
    • descLose 2 HP. Gain 20 Block.
  • shopPrice{2}
    • min48
    • max53
  • gainsBlocktrue
  • shopChance0.1685714285714286
  • shopPool{3}
    • Common7
    • Uncommon13
    • Rare8