Sourcemined
Armored Core VI
WeaponHandgunVerified on build 21034069
HG-003 COQUILLETT art

HG-003 COQUILLETT

Large-caliber handgun developed by Balam. The rise of
Core Theory introduced a new kind of close-quarters combat
and with it a reappraisal of handguns, which demonstrate
stopping power with tremendous impact potential.

Try it in the assembly planner

HG-003 COQUILLETT, rendered from the game's 3D model
Rendered from the game's model

Firepower

166attack per trigger
235impact per trigger
415damage per second
588impact per second
Element
kinetic
Accumulative impact
149
Direct hit adjustment
125%
Ideal range
85 m
Rapid fire
2.5 / s
Recoil
32
Magazine
7
Total rounds
196
Reload time
2.1 s
Ammo cost
100
Lock range
200 m
  • One magazine: 1,162 damage (7 × 166).
  • Firing magazine after magazine with reloads in between: about 237 damage per second (7 shots at 2.5/s, then 2.1 s to reload).

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #21 of 36 arm units

  1. VP-66LR436 Laser Rifle
  2. VP-66LS431 Laser Shotgun
  3. MG-014 LUDLOW420 Machine Gun
  4. HG-004 DUCKETT416 Handgun
  5. HG-003 COQUILLETT415 Handgun
  6. IB-C03W1: WLT 011394 Coral Rifle
  7. DF-MG-02 CHANG-CHEN390 Machine Gun
  8. RF-025 SCUDDER386 Assault Rifle
  9. LR-036 CURTIS355 Linear Rifle
Arm weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 9% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Handgun
Mounts on
R-arm, L-arm, R-back, L-back
Weight
1,200
EN load
122
Game ID
10070200

Other handguns 1

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs read from the regulation
  • categoryHandgun
  • weight1200
  • enLoad122
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{7}
    • elementkinetic
    • attackPower166
    • impact235
    • accumulativeImpact149
    • directHitAdjustment125
    • idealRange85
    • hits1
  • rapidFire2.5
  • recoil32
  • magazine7
  • totalRounds196
  • reloadTime2.1
  • ammoCost100
  • lockRange200