45-091 ORBT
Laser orbits developed by ALLMIND. These orbits follow
the user's AC and automatically fire at any enemy craft
they detect. The technology used to control the orbits
was implemented by ALLMIND's neuroengineering division.
Firepower
144 × 3attack per trigger
70 × 3impact per trigger
216damage per second
105impact per second
- Element
- energy
- Accumulative impact
- 39
- Direct hit adjustment
- 135%
- Ideal range
- 198 m
- Rapid fire
- 0.5 / s
- Recoil
- 0
- Total rounds
- 165
- Reload time
- 5 s
- Ammo cost
- 100
- Cooling
- 145
- Lock range
- 500 m
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
Damage per second: #12 of 30 back units
In an assembly
- Weighs 15% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Laser Orbit
- Mounts on
- R-back, L-back
- Weight
- 2,010
- EN load
- 446
- Game ID
30300100
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs read from the regulation
- categoryLaser Orbit
- weight2010
- enLoad446
- slots[right-back, left-back]
attack{7}
- elementenergy
- attackPower144
- impact70
- accumulativeImpact39
- directHitAdjustment135
- idealRange198
- hits3
- rapidFire0.5
- recoil0
- totalRounds165
- reloadTime5
- ammoCost100
- lockRange500
- cooling145
- overheatDelay1.6