Sourcemined
Armored Core VI
WeaponLaser OrbitVerified on build 21034069

45-091 ORBT

Laser orbits developed by ALLMIND. These orbits follow
the user's AC and automatically fire at any enemy craft
they detect. The technology used to control the orbits
was implemented by ALLMIND's neuroengineering division.

Try it in the assembly planner

Firepower

144 × 3attack per trigger
70 × 3impact per trigger
216damage per second
105impact per second
Element
energy
Accumulative impact
39
Direct hit adjustment
135%
Ideal range
198 m
Rapid fire
0.5 / s
Recoil
0
Total rounds
165
Reload time
5 s
Ammo cost
100
Cooling
145
Lock range
500 m

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #12 of 30 back units

  1. DF-GA-09 SHAO-WEI343 Gatling Cannon
  2. WS-5001 SOUP312 Scatter Missile Launcher
  3. BO-044 HUXLEY280 Bullet Orbit
  4. EL-PW-01 TRUENO241 Needle Missile Launcher
  5. 45-091 ORBT216 Laser Orbit
  6. ASSAULT ARMOR132 Expansion
  7. BML-G3/P05ACT-02117 Active Homing Missile Launcher
  8. BML-G1/P31DUO-0295 Dual Missile Launcher
  9. BML-G1/P32DUO-0386 Dual Missile Launcher
Back weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 15% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Laser Orbit
Mounts on
R-back, L-back
Weight
2,010
EN load
446
Game ID
30300100

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs read from the regulation
  • categoryLaser Orbit
  • weight2010
  • enLoad446
  • slots[right-back, left-back]
  • attack{7}
    • elementenergy
    • attackPower144
    • impact70
    • accumulativeImpact39
    • directHitAdjustment135
    • idealRange198
    • hits3
  • rapidFire0.5
  • recoil0
  • totalRounds165
  • reloadTime5
  • ammoCost100
  • lockRange500
  • cooling145
  • overheatDelay1.6