Meenlock Fear
- Kind
- Effect
This entity's proximity to a meenlock fills it with fear. It will become Frightened unless it succeeds a Wisdom Saving Throw.
How long it lasts
- Ends when it becomes Protection from Evil and Good.
- Applying it again while it's active does nothing.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Other conditions 1
- Fear Aura · aura
What removes it 7
Spells and actions 4
Hand Me My Leech · removes frightened effects
Hand Me My Saw · removes frightened effects
Hand Me My Syringe · removes frightened effects
Hand Me My Trepan · removes frightened effects
Class features, feats and races 1
Monk · level 7 · removes frightened effects
Other conditions 1
- Noblestalk · removes frightened effects
Creature and other abilities 1
- Stillness of Mind · removes frightened effects
What prevents it 21
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 4
Cerebral Citadel Armour · while equipped · through Frightened Immunity
Cloth of Authority · while equipped · through Dauntless- Dauntless Amulet · while equipped · through Dauntless
Sarevok's Horned Helmet · while equipped · through Dauntless
Class features, feats and races 1
Circle of the Land · level 10 · through Nature's Ward
Other conditions 16
Aura of Courage
Aura of Courage (variant 2)
Calmed- Emboldened Bravery
Form of Dread
Frenzied
Heroism- Hope of the House
Mating Frenzy
Protection from Evil and Good
Psionic Ward- Psionic Ward Aura
Spore Servant
Thoroughly Stuffed
Welcome Spectre- Welcome Spectre