Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Winged Scythe, 606).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Slash
100
443
9.3
14.6
0.60 s
R1 2Slash
101
447
9.3
14.6
0.60 s
R1 3Slash
102
452
9.3
14.6
0.57 s
R1 4Slash
110
487
10
14.6
0.73 s
R2Slash
125
553
10
24.3
—
Charged R2Slash · 2 hits
50 + 160
930
30
33.9
1.63 s
R2 2Slash
125
553
10
24.3
—
Charged R2 2Slash · 2 hits
50 + 160
930
30
33.9
1.50 s
Running R1Slash
105
465
9.3
17.5
0.63 s
Running R2Slash
120
531
10
24.3
0.63 s
Rolling R1Slash
90
398
9.3
11.6
0.43 s
Backstep R1Slash
90
398
9.3
11.6
0.60 s
Jumping R1Slash
107
474
9.3
11.6
0.50 s
Jumping R2Slash
130
576
20
24.3
0.57 s
Guard counterSlash
125
553
30
24.3
0.77 s
Two-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Slash
103
462
12
17.5
0.60 s
R1 2Slash
104
466
12
17.5
0.60 s
R1 3Slash
105
470
12
17.5
0.60 s
R1 4Slash
115
515
13
17.5
0.73 s
R2Slash
130
583
11
29.1
—
Charged R2Slash · 2 hits
50 + 165
964
33
38.8
1.63 s
R2 2Slash
130
583
11
29.1
—
Charged R2 2Slash · 2 hits
50 + 165
964
33
38.8
1.53 s
Running R1Slash
110
493
12
21.3
0.63 s
Running R2Slash
125
560
11
29.1
0.67 s
Rolling R1Slash
95
426
12
14.6
0.43 s
Backstep R1Slash
95
426
12
14.6
0.57 s
Jumping R1Slash
110
493
12
14.6
0.53 s
Jumping R2Slash
135
605
22
29.1
0.53 s
Guard counterSlash
130
583
33
29.1
0.77 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabSlash
220
974
0
19.4
0.47 s
RiposteSlash
264
1,169
0
19.4
0.80 s
Skill: Dynastic Sickleplay3move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
Skill follow-upSlash
180
797
33
26.2
0.50 s
Skill follow-up 2Slash · 3 hits
90 + 92 + 97
1,236
22.5
38.8
0.63 s
Skill (variant)Standard
100
443
0
18.4
0.00 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
153
153
—
+1
179
179
Somber Smithing Stone [1] × 1
+2
205
205
Somber Smithing Stone [2] × 1
+3
232
232
Somber Smithing Stone [3] × 1
+4
260
260
Somber Smithing Stone [4] × 1
+5
288
288
Somber Smithing Stone [5] × 1
+6
318
318
Somber Smithing Stone [6] × 1
+7
348
348
Somber Smithing Stone [7] × 1
+8
379
379
Somber Smithing Stone [8] × 1
+9
410
410
Somber Smithing Stone [9] × 1
+10
443
443
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.