Luminas · page 2
Every Lumina with its point cost and where to get the Picto that teaches it.
| Accelerating Shots20% chance to gain Rush on Free Aim shot. | 3 | |
| At Death's DoorDeal 50% more damage if Health is below 10%. | 5 | |
| Better Healing TintHealing Tints have double the Healing effect. | 10 | |
| Burning Shots20% chance to Burn on Free Aim shot. | 3 | |
| Charging Alteration+10% of a Gradient Charge on applying a Buff. Once per turn. | 10 | |
| Charging Attack+15% of a Gradient Charge on Base Attack. | 7 | |
| Charging Burn+20% of a Gradient Charge on applying Burn. Once per turn. | 10 | |
| Charging Counter+10% of a Gradient Charge on Counterattack. | 10 | |
| Charging Critical+20% of a Gradient Charge on Critical Hit. Once per turn. | 10 | |
| Charging Mark+20% of a Gradient Charge on hitting a Marked target. Once per turn. | 10 | |
| Charging Parry+5% of a Gradient Charge on Parry. | 1 | — |
| Charging Recovery50% increased Gradient Generation with Healing Skills. | 5 | |
| Charging Stun+5% of a Gradient Charge on hitting a Stunned enemy. | 5 | |
| Charging Tint+5% of a Gradient Charge on using an item. | 2 | |
| Charging Weakness+15% of a Gradient Charge on hitting a Weakness. Once per turn. | 5 | |
| Chariot ReplayDrawing Chariot allows to play again. | 1 | — |
| Damage Foretold[WIP] Card Skills have increased damage for each Foretell on the target. | 1 | — |
| Death DefenselessDrawing Death applies Defenseless on everybody for 1 turn. | 1 | — |
| Death EmpressFill deck with only Death and Empress cards. | 1 | — |
| Dodge Specialist25% reduced Dodge window, but 50% chance to gain 1 AP on successful Dodge. | 15 | — |
| Double BurnOn applying a Burn stack, apply a second one. | 30 | |
| Double MarkMark requires 1 more hit to be removed. | 20 | |
| Double ThirdEvery third hit of a Skill deals double damage. | 10 | |
| Earth CoatResist to Earth damage. | 10 | — |
| Effective HealDouble all Heals received. | 30 | |
| Effective Support+2 AP on using an item. | 5 | |
| Empowered HealerUsing a Healing Skill gives 50% more damage for 1 turn. | 10 | |
| Empowering DeathOn death, allies gain Powerful. | 7 | — |
| Empowering JumpsCounters deal 100% more damage for each successful Jump Counter this turn. | 5 | |
| Empress PowerDrawing Empress applies Powerful. | 1 | — |
| Energising Attack II+1 AP on Base Attack. | 15 | |
| Energising Break+3 AP on Breaking a target. | 3 | |
| Energising DeathOn death, +4 AP to allies. | 5 | |
| Energising Gradient+1 AP per Gradient Charge consumed. | 10 | |
| Energising HealOn Healing an ally, also give 2 AP. | 10 | |
| Energising Jump+1 AP on Jump Counterattack. | 5 | |
| Energising Shots20% chance to gain 1 AP on Free Aim shot. | 10 | |
| Energising Start I+1 AP on battle start. | 5 | |
| Energising Start II+1 AP on battle start. | 10 | |
| Energising Start III+1 AP on battle start. | 15 | |
| Energising Start IV+1 AP on battle start. | 20 | |
| Energy MasterEvery AP gain is increased by 1. | 40 | |
| Evasive HealerHeals provided are doubled until any damage is taken. | 10 | |
| Exhausting Power50% increased damage if Exhausted. | 2 | |
| Faster Than StrongAlways play twice in a row, but deal 50% less damage. | 10 | |
| FeintStart each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage. | 15 | |
| Fire CoatResist to Fire damage. | 10 | — |
| First Life25% increased damage until death. 20% decreased damage on death. (Once) | 15 | |
| First OffensiveFirst hit dealt and taken deals 50% more damage. | 5 | |
| First StrikePlay first. | 10 | |
| Fool ForetoldIf there are 9 or more Foretell on enemies, draw the Fool card. | 1 | — |
| Fool TowerFill deck with only Tower and Fool cards. | 1 | — |
| Free Aim Inverted ShotFree Aim shots can apply Inverted. | 1 | — |
| Free Aim PrecisionFree Aim shots can apply Precision on self. | 1 | — |
| FrenzyEach successive Skill hit deals 10% more damage. | 20 | |
| From Behind[WIP] Base attack ignores shield. | 1 | — |
| Frozen Affinity25% increased damage on Frozen targets. | 1 | — |
| Frozen HealHitting a Frozen enemy heals self. | 1 | — |
| Frozen ShotFree Aim shots can Freeze. | 5 | — |
| Fueling BreakBreaking a target doubles its Burn amount. | 5 | |
| Gatherer A[WIP] Gain more Chroma at the end of a battle. | 10 | — |
| Glass CannonDeal 25% more damage, but take 25% more damage. | 10 | |
| Gradient Break+50% of a Gradient Charge on Breaking a target. | 5 | |
| Gradient Breaker50% increased Break damage with Gradient Attacks. | 5 | |
| Gradient Fighter25% increased damage with Gradient Attacks. | 5 | |
| Gradient OverchargeOn turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn. | 15 | |
| Gradient Parry+5% of a gradient charge on Parry. | 10 | |
| Gradient RecoveryRecover 10% Health on using a Gradient Charge. | 5 | |
| Greater Defenceless+15% to Defenceless damage amplification. | 15 | |
| Greater Powerful+15% to Powerful damage increase. | 10 | |
| Greater Powerless+15% to Powerless damage reduction. | 15 | |
| Greater PrecisionPrecision gives 15% more Accuracy. | 1 | — |
| Greater Rush+25% to Rush Speed increase. | 10 | |
| Greater Shell+10% to Shell damage reduction. | 10 | |
| Greater Slow+15% to Slow Speed reduction. | 15 | |
| Hazardous Choice33% chance to skip own turn, but deal 50% more damage. | 2 | — |
| Healing BoonHeal 15% HP on applying a buff. | 10 | |
| Healing CounterRecover 25% Health on Counterattack. | 10 | |
| Healing DeathOn death, the rest of the Expedition recover all Health. | 5 | |
| Healing FireRecover 25% Health when attacking a Burning target. Once per turn. | 10 | |
| Healing MarkRecover 25% Health on hitting a Marked enemy. Once per turn. | 20 | |
| Healing ParryRecover 3% Health on Parry. | 5 | |
| Healing ShareReceive 15% of all Heals affecting other characters. | 5 | |
| Healing StunRecover 5% Health on hitting a Stunned target. | 10 | |
| Healing Tint EnergyHealing Tints also give 1 AP. | 1 | |
| Ice CoatResist to Ice damage. | 10 | — |
| Immaculate30% increased damage until a hit is received. | 10 | |
| In Medias Res+3 Shields on Battle Start, but max Health is halved. | 10 | |
| Invert ShotFree Aim shots can apply Inverted. | 5 | — |
| Inverted AffinityApply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. | 5 | |
| Justice ChariotFill deck with only Justice and Chariot cards. | 1 | — |
| Justice Energy+1 AP on drawing the Justice Card. | 1 | — |
| Last Stand Critical100% Critical Chance while fighting alone. | 3 | |
| Marking Shots20% chance to apply Mark on Free Aim shot. | 3 | |
| Powered AttackOn every damage dealt, try to consume 1 AP. If successful, increase damage by 20%. | 10 | |
| Powerful Shots20% chance to gain Powerful on Free Aim shot. | 3 | |
| Protecting Shots20% chance to gain Shell on Free Aim shot. | 3 | |
| Recurring FoolFool is drawn every second turn. | 1 | — |
| SOS FreezeOnce per fight, when low Health, Freeze all enemies. | 1 | — |
| Tower ShotsUnder Tower, Free Aim shots deal double damage. | 1 | — |
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