Sourcemined
Clair Obscur: Expedition 33
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Luminas · page 2

Every Lumina with its point cost and where to get the Picto that teaches it.

324 entries
Accelerating Shots20% chance to gain Rush on Free Aim shot.3FreeAimBuffSpeed
At Death's DoorDeal 50% more damage if Health is below 10%.5Damage
Better Healing TintHealing Tints have double the Healing effect.10ItemsHeal
Burning Shots20% chance to Burn on Free Aim shot.3FreeAimBurnStatusEffects
Charging Alteration+10% of a Gradient Charge on applying a Buff. Once per turn.10GradientBuff
Charging Attack+15% of a Gradient Charge on Base Attack.7GradientBaseAttack
Charging Burn+20% of a Gradient Charge on applying Burn. Once per turn.10GradientBurn
Charging Counter+10% of a Gradient Charge on Counterattack.10CounterGradient
Charging Critical+20% of a Gradient Charge on Critical Hit. Once per turn.10GradientCritical
Charging Mark+20% of a Gradient Charge on hitting a Marked target. Once per turn.10GradientMarkStatusEffects
Charging Parry+5% of a Gradient Charge on Parry.1—
Charging Recovery50% increased Gradient Generation with Healing Skills.5Gradient
Charging Stun+5% of a Gradient Charge on hitting a Stunned enemy.5GradientBreak
Charging Tint+5% of a Gradient Charge on using an item.2ItemsGradient
Charging Weakness+15% of a Gradient Charge on hitting a Weakness. Once per turn.5Gradient
Chariot ReplayDrawing Chariot allows to play again.1—
Damage Foretold[WIP] Card Skills have increased damage for each Foretell on the target.1—
Death DefenselessDrawing Death applies Defenseless on everybody for 1 turn.1—
Death EmpressFill deck with only Death and Empress cards.1—
Dodge Specialist25% reduced Dodge window, but 50% chance to gain 1 AP on successful Dodge.15—
Double BurnOn applying a Burn stack, apply a second one.30BurnStatusEffects
Double MarkMark requires 1 more hit to be removed.20MarkStatusEffects
Double ThirdEvery third hit of a Skill deals double damage.10Damage
Earth CoatResist to Earth damage.10—
Effective HealDouble all Heals received.30Heal
Effective Support+2 AP on using an item.5APItems
Empowered HealerUsing a Healing Skill gives 50% more damage for 1 turn.10HealDamage
Empowering DeathOn death, allies gain Powerful.7—
Empowering JumpsCounters deal 100% more damage for each successful Jump Counter this turn.5CounterDamage
Empress PowerDrawing Empress applies Powerful.1—
Energising Attack II+1 AP on Base Attack.15APBaseAttack
Energising Break+3 AP on Breaking a target.3APBreak
Energising DeathOn death, +4 AP to allies.5DeathAP
Energising Gradient+1 AP per Gradient Charge consumed.10APGradient
Energising HealOn Healing an ally, also give 2 AP.10HealAP
Energising Jump+1 AP on Jump Counterattack.5AP
Energising Shots20% chance to gain 1 AP on Free Aim shot.10FreeAimAP
Energising Start I+1 AP on battle start.5AP
Energising Start II+1 AP on battle start.10AP
Energising Start III+1 AP on battle start.15AP
Energising Start IV+1 AP on battle start.20AP
Energy MasterEvery AP gain is increased by 1.40AP
Evasive HealerHeals provided are doubled until any damage is taken.10Heal
Exhausting Power50% increased damage if Exhausted.2StatusEffectsDamage
Faster Than StrongAlways play twice in a row, but deal 50% less damage.10Speed
FeintStart each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage.15Damage
Fire CoatResist to Fire damage.10—
First Life25% increased damage until death. 20% decreased damage on death. (Once)15Damage
First OffensiveFirst hit dealt and taken deals 50% more damage.5Damage
First StrikePlay first.10Speed
Fool ForetoldIf there are 9 or more Foretell on enemies, draw the Fool card.1—
Fool TowerFill deck with only Tower and Fool cards.1—
Free Aim Inverted ShotFree Aim shots can apply Inverted.1—
Free Aim PrecisionFree Aim shots can apply Precision on self.1—
FrenzyEach successive Skill hit deals 10% more damage.20Damage
From Behind[WIP] Base attack ignores shield.1—
Frozen Affinity25% increased damage on Frozen targets.1—
Frozen HealHitting a Frozen enemy heals self.1—
Frozen ShotFree Aim shots can Freeze.5—
Fueling BreakBreaking a target doubles its Burn amount.5BreakBurnStatusEffects
Gatherer A[WIP] Gain more Chroma at the end of a battle.10—
Glass CannonDeal 25% more damage, but take 25% more damage.10Damage
Gradient Break+50% of a Gradient Charge on Breaking a target.5GradientBreak
Gradient Breaker50% increased Break damage with Gradient Attacks.5GradientBreak
Gradient Fighter25% increased damage with Gradient Attacks.5GradientDamage
Gradient OverchargeOn turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn.15GradientDamage
Gradient Parry+5% of a gradient charge on Parry.10GradientParry
Gradient RecoveryRecover 10% Health on using a Gradient Charge.5GradientHeal
Greater Defenceless+15% to Defenceless damage amplification.15DebuffDamage
Greater Powerful+15% to Powerful damage increase.10BuffDamage
Greater Powerless+15% to Powerless damage reduction.15DebuffDefense
Greater PrecisionPrecision gives 15% more Accuracy.1—
Greater Rush+25% to Rush Speed increase.10BuffSpeed
Greater Shell+10% to Shell damage reduction.10BuffDefense
Greater Slow+15% to Slow Speed reduction.15DebuffSpeed
Hazardous Choice33% chance to skip own turn, but deal 50% more damage.2—
Healing BoonHeal 15% HP on applying a buff.10HealBuff
Healing CounterRecover 25% Health on Counterattack.10CounterHeal
Healing DeathOn death, the rest of the Expedition recover all Health.5DeathHeal
Healing FireRecover 25% Health when attacking a Burning target. Once per turn.10BurnHealStatusEffects
Healing MarkRecover 25% Health on hitting a Marked enemy. Once per turn.20HealMarkStatusEffects
Healing ParryRecover 3% Health on Parry.5ParryHeal
Healing ShareReceive 15% of all Heals affecting other characters.5Heal
Healing StunRecover 5% Health on hitting a Stunned target.10BreakHeal
Healing Tint EnergyHealing Tints also give 1 AP.1ItemsAP
Ice CoatResist to Ice damage.10—
Immaculate30% increased damage until a hit is received.10Damage
In Medias Res+3 Shields on Battle Start, but max Health is halved.10ShieldDefense
Invert ShotFree Aim shots can apply Inverted.5—
Inverted AffinityApply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted.5StatusEffectsDamage
Justice ChariotFill deck with only Justice and Chariot cards.1—
Justice Energy+1 AP on drawing the Justice Card.1—
Last Stand Critical100% Critical Chance while fighting alone.3SoloCriticalBuff
Marking Shots20% chance to apply Mark on Free Aim shot.3FreeAimMarkStatusEffects
Powered AttackOn every damage dealt, try to consume 1 AP. If successful, increase damage by 20%.10Damage
Powerful Shots20% chance to gain Powerful on Free Aim shot.3FreeAimBuffDamage
Protecting Shots20% chance to gain Shell on Free Aim shot.3FreeAimBuffDefense
Recurring FoolFool is drawn every second turn.1—
SOS FreezeOnce per fight, when low Health, Freeze all enemies.1—
Tower ShotsUnder Tower, Free Aim shots deal double damage.1—

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