Elder Inquisitor
- HP solo
- 2,720
- HP in a trio
- 3,264
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Great Church Boss · 2,720 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,720 | 3,536 | 3,749 | 3,975 | 4,451 | 4,674 |
| Duo | 2,992 | 3,890 | 4,124 | 4,372 | 4,896 | 5,141 |
| Trio | 3,264 | 4,244 | 4,499 | 4,770 | 5,341 | 5,609 |
Damage absorption
- Standard
- 10%
- Slash
- −20%
- Strike
- 10%
- Pierce
- 0
- Magic
- 10%
- Fire
- −20%
- Lightning
- 10%
- Holy
- 10%
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 63 (+21, +49, +91, +189, +479 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).