Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Heolstor

HP solo
4,984
HP in a trio
14,952
Scaling class
Final Boss Threat

HP, absorptions and resistances

2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Shape of Night · 4,984 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo4,9846,4796,8687,2828,1548,563
Duo9,96812,95913,73614,56416,30817,126
Trio14,95219,43820,60521,84624,46325,689

Damage absorption

Standard
0
Slash
−15%
Strike
10%
Pierce
−10%
Magic
0
Fire
−20%
Lightning
0
Holy
−35%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
542 (+457, +457, +457, +457, +457 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Phase 2 · 1,408 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,4081,4081,4081,4081,4081,408
Duo1,4081,4081,4081,4081,4081,408
Trio1,4081,4081,4081,4081,4081,408

Damage absorption

Standard
0
Slash
−15%
Strike
10%
Pierce
−10%
Magic
0
Fire
−20%
Lightning
0
Holy
−35%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
542 (+457, +457, +457, +457, +457 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).