Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Lightning Ball

HP solo
18,124
HP in a trio
54,374
Scaling class
Final Boss Threat

HP, absorptions and resistances

6 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 18,124 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo18,12423,56224,97526,48029,65231,138
Duo36,24947,12449,95152,96059,30462,276
Trio54,37470,68674,92779,44088,95693,415

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 2 · 6,796 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo6,7968,8359,3659,93011,11911,676
Duo13,59317,67118,73119,86022,23923,353
Trio20,39026,50728,09729,79033,35835,030

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 3 · 387 HP solo · Small Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo387523554593664697
Duo387523554593664697
Trio387523554593664697

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).

Version 4 · 302 HP solo · Small Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo302408432462518544
Duo302408432462518544
Trio302408432462518544

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).

Version 5 · 252 HP solo · Small Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo252340361386432454
Duo252340361386432454
Trio252340361386432454

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
40%
Fire
40%
Lightning
40%
Holy
40%

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).

Version 6 · 27 HP solo · Small Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo273638414648
Duo273638414648
Trio273638414648

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).