Miranda Blossom
- HP solo
- 3,284
- HP in a trio
- 5,254
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
5 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Field Boss · 3,284 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 3,284 | 4,269 | 4,525 | 4,798 | 5,373 | 5,642 |
| Duo | 4,269 | 5,550 | 5,883 | 6,237 | 6,985 | 7,335 |
| Trio | 5,254 | 6,831 | 7,241 | 7,677 | 8,597 | 9,028 |
Damage absorption
- Standard
- 0
- Slash
- −40%
- Strike
- 35%
- Pierce
- 0
- Magic
- 0
- Fire
- −40%
- Lightning
- 40%
- Holy
- 40%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 2 · 3,063 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 3,063 | 3,982 | 4,221 | 4,475 | 5,012 | 5,263 |
| Duo | 3,369 | 4,380 | 4,643 | 4,923 | 5,513 | 5,789 |
| Trio | 3,676 | 4,779 | 5,066 | 5,371 | 6,014 | 6,315 |
Damage absorption
- Standard
- 0
- Slash
- −40%
- Strike
- 35%
- Pierce
- 0
- Magic
- 0
- Fire
- −40%
- Lightning
- 40%
- Holy
- 40%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 3 · 3,063 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 3,063 | 3,982 | 4,221 | 4,475 | 5,012 | 5,263 |
| Duo | 3,369 | 4,380 | 4,643 | 4,923 | 5,513 | 5,789 |
| Trio | 3,676 | 4,779 | 5,066 | 5,371 | 6,014 | 6,315 |
Damage absorption
- Standard
- 0
- Slash
- −40%
- Strike
- 35%
- Pierce
- 0
- Magic
- 0
- Fire
- 40%
- Lightning
- 40%
- Holy
- 40%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 4 · 3,063 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 3,063 | 3,982 | 4,221 | 4,475 | 5,012 | 5,263 |
| Duo | 3,369 | 4,380 | 4,643 | 4,923 | 5,513 | 5,789 |
| Trio | 3,676 | 4,779 | 5,066 | 5,371 | 6,014 | 6,315 |
Damage absorption
- Standard
- 0
- Slash
- −40%
- Strike
- 35%
- Pierce
- 0
- Magic
- 40%
- Fire
- 0
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 5 · 3,063 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 3,063 | 3,982 | 4,221 | 4,475 | 5,012 | 5,263 |
| Duo | 3,369 | 4,380 | 4,643 | 4,923 | 5,513 | 5,789 |
| Trio | 3,676 | 4,779 | 5,066 | 5,371 | 6,014 | 6,315 |
Damage absorption
- Standard
- 0
- Slash
- −40%
- Strike
- 35%
- Pierce
- 0
- Magic
- 0
- Fire
- −40%
- Lightning
- 40%
- Holy
- 40%
Status resistance
- Poison
- Immune
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).