Battlemage
- HP solo
- 2,634
- HP in a trio
- 3,161
- Scaling class
- Large Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 2,634 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,634 | 3,424 | 3,629 | 3,882 | 4,349 | 4,567 |
| Duo | 2,897 | 3,766 | 3,992 | 4,271 | 4,784 | 5,024 |
| Trio | 3,161 | 4,109 | 4,355 | 4,659 | 5,218 | 5,481 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 10%
- Pierce
- 0
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 0
Status resistance
- Poison
- 84 (+28, +70, +168, +458, +915 after each proc)
- Scarlet Rot
- 84 (+28, +70, +168, +458, +915 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Ruins, healthbar · 1,853 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,853 | 2,409 | 2,554 | 2,732 | 3,060 | 3,214 |
| Duo | 2,039 | 2,650 | 2,809 | 3,005 | 3,366 | 3,535 |
| Trio | 2,224 | 2,891 | 3,065 | 3,278 | 3,672 | 3,857 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 10%
- Pierce
- 0
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 0
Status resistance
- Poison
- 84 (+28, +70, +168, +458, +915 after each proc)
- Scarlet Rot
- 84 (+28, +70, +168, +458, +915 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 3 · 926 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 926 | 1,203 | 1,276 | 1,365 | 1,528 | 1,605 |
| Duo | 1,018 | 1,324 | 1,403 | 1,501 | 1,681 | 1,766 |
| Trio | 1,111 | 1,444 | 1,531 | 1,638 | 1,834 | 1,927 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 10%
- Pierce
- 0
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 0
Status resistance
- Poison
- 84 (+28, +70, +168, +458, +915 after each proc)
- Scarlet Rot
- 84 (+28, +70, +168, +458, +915 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).