Sourcemined
Elden Ring Nightreign
EnemyVerified on build 22818764

Fallen Hawks Soldier

HP solo
147
HP in a trio
147
Scaling class
Minimal Threat

HP, absorptions and resistances

4 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 147 HP solo · Minimal Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo147227241258292309
Duo147227241258292309
Trio147227241258292309

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
84 (+28, +70, +168, +458, +915 after each proc)
Scarlet Rot
84 (+28, +70, +168, +458, +915 after each proc)
Blood Loss
84 (+28, +70, +168, +458, +915 after each proc)
Frostbite
112 (+42, +140, +430, +887, +887 after each proc)
Sleep
20 (+64, +92, +134, +232, +522 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).

Version 2 · 147 HP solo · Minimal Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo147227241258292309
Duo147227241258292309
Trio147227241258292309

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).

Version 3 · 115 HP solo · Minimal Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo115178188202228242
Duo115178188202228242
Trio115178188202228242

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
84 (+28, +70, +168, +458, +915 after each proc)
Scarlet Rot
84 (+28, +70, +168, +458, +915 after each proc)
Blood Loss
84 (+28, +70, +168, +458, +915 after each proc)
Frostbite
112 (+42, +140, +430, +887, +887 after each proc)
Sleep
20 (+64, +92, +134, +232, +522 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).

Version 4 · 115 HP solo · Minimal Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo115178188202228242
Duo115178188202228242
Trio115178188202228242

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).