Frenzied Nomad
- HP solo
- 228
- HP in a trio
- 228
- Scaling class
- Medium Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Marsh Group Boss · 228 HP solo · Medium Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 228 | 308 | 326 | 349 | 391 | 410 |
| Duo | 228 | 308 | 326 | 349 | 391 | 410 |
| Trio | 228 | 308 | 326 | 349 | 391 | 410 |
Damage absorption
- Standard
- −10%
- Slash
- −10%
- Strike
- 0
- Pierce
- −10%
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).