Sourcemined
Elden Ring Nightreign
EnemyVerified on build 22818764

Frenzied Nomad

HP solo
228
HP in a trio
228
Scaling class
Medium Threat

HP, absorptions and resistances

HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Marsh Group Boss · 228 HP solo · Medium Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo228308326349391410
Duo228308326349391410
Trio228308326349391410

Damage absorption

Standard
−10%
Slash
−10%
Strike
0
Pierce
−10%
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
112 (+42, +140, +430, +887, +887 after each proc)
Scarlet Rot
112 (+42, +140, +430, +887, +887 after each proc)
Blood Loss
84 (+28, +70, +168, +458, +915 after each proc)
Frostbite
84 (+28, +70, +168, +458, +915 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).