Giant Dog
- HP solo
- 901
- HP in a trio
- 901
- Scaling class
- Medium Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 901 HP solo · Medium Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 901 | 1,217 | 1,290 | 1,380 | 1,546 | 1,624 |
| Duo | 901 | 1,217 | 1,290 | 1,380 | 1,546 | 1,624 |
| Trio | 901 | 1,217 | 1,290 | 1,380 | 1,546 | 1,624 |
Damage absorption
- Standard
- −10%
- Slash
- −40%
- Strike
- −10%
- Pierce
- −10%
- Magic
- −20%
- Fire
- −40%
- Lightning
- −20%
- Holy
- −20%
Status resistance
- Poison
- 84 (+28, +70, +168, +458, +915 after each proc)
- Scarlet Rot
- 84 (+28, +70, +168, +458, +915 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).
Night Horde · 901 HP solo · Medium Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 901 | 1,217 | 1,290 | 1,380 | 1,546 | 1,624 |
| Duo | 1,172 | 1,582 | 1,677 | 1,794 | 2,010 | 2,111 |
| Trio | 1,442 | 1,947 | 2,064 | 2,209 | 2,474 | 2,598 |
Damage absorption
- Standard
- −10%
- Slash
- −40%
- Strike
- −10%
- Pierce
- −10%
- Magic
- −20%
- Fire
- −40%
- Lightning
- −20%
- Holy
- −20%
Status resistance
- Poison
- 84 (+28, +70, +168, +458, +915 after each proc)
- Scarlet Rot
- 84 (+28, +70, +168, +458, +915 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×1 / ×1, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).
Version 3 · 668 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 668 | 668 | 668 | 668 | 668 | 668 |
| Duo | 668 | 668 | 668 | 668 | 668 | 668 |
| Trio | 668 | 668 | 668 | 668 | 668 | 668 |
Damage absorption
- Standard
- −10%
- Slash
- −40%
- Strike
- −10%
- Pierce
- −10%
- Magic
- −20%
- Fire
- −40%
- Lightning
- −20%
- Holy
- −20%
Status resistance
- Poison
- 84 (+28, +70, +168, +458, +915 after each proc)
- Scarlet Rot
- 84 (+28, +70, +168, +458, +915 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).