Living Jar Warrior
- HP solo
- 606
- HP in a trio
- 606
- Scaling class
- Small Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 606 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 606 | 818 | 867 | 928 | 1,039 | 1,091 |
| Duo | 606 | 818 | 867 | 928 | 1,039 | 1,091 |
| Trio | 606 | 818 | 867 | 928 | 1,039 | 1,091 |
Damage absorption
- Standard
- 10%
- Slash
- 35%
- Strike
- −40%
- Pierce
- 35%
- Magic
- 0
- Fire
- 20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).