Mad Pumpkin Head
- HP solo
- 1,806
- HP in a trio
- 2,167
- Scaling class
- Large Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 1,806 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,806 | 2,348 | 2,489 | 2,662 | 2,982 | 3,132 |
| Duo | 1,987 | 2,583 | 2,738 | 2,929 | 3,281 | 3,445 |
| Trio | 2,167 | 2,818 | 2,987 | 3,195 | 3,579 | 3,759 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 10%
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- −20%
- Holy
- 0
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 2 · 855 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 855 | 1,112 | 1,178 | 1,261 | 1,412 | 1,483 |
| Duo | 941 | 1,223 | 1,296 | 1,387 | 1,553 | 1,631 |
| Trio | 1,026 | 1,334 | 1,414 | 1,513 | 1,694 | 1,780 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 10%
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- −20%
- Holy
- 0
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 154 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 3 · 855 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 855 | 1,112 | 1,178 | 1,261 | 1,412 | 1,483 |
| Duo | 941 | 1,223 | 1,296 | 1,387 | 1,553 | 1,631 |
| Trio | 1,026 | 1,334 | 1,414 | 1,513 | 1,694 | 1,780 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 10%
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- −20%
- Holy
- 0
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).