Sourcemined
Elden Ring Nightreign
EnemyVerified on build 22818764

Maris' Jellyfish

HP solo
385
HP in a trio
771
Scaling class
Spirit Creatures

HP, absorptions and resistances

5 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 385 HP solo · Spirit Creatures
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo385501531563631662
Duo578752797845946994
Trio7711,0031,0631,1271,2621,325

Damage absorption

Standard
0
Slash
0
Strike
35%
Pierce
0
Magic
20%
Fire
20%
Lightning
−20%
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.5 / ×2, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.925 / ×0.85. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 2 · 385 HP solo · Spirit Creatures
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo385520552590661694
Duo5787818288869921,042
Trio7711,0411,1041,1811,3231,389

Damage absorption

Standard
0
Slash
0
Strike
35%
Pierce
0
Magic
20%
Fire
20%
Lightning
−20%
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.5 / ×2, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.925 / ×0.85. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).

Version 3 · 35 HP solo · Spirit Creatures
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo354648515760
Duo536973778691
Trio709297103115121

Damage absorption

Standard
0
Slash
0
Strike
35%
Pierce
0
Magic
20%
Fire
20%
Lightning
−20%
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.5 / ×2, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.925 / ×0.85. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 4 · 35 HP solo · Spirit Creatures
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo354750546063
Duo537175819195
Trio7095101108121127

Damage absorption

Standard
0
Slash
0
Strike
35%
Pierce
0
Magic
20%
Fire
20%
Lightning
−20%
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.5 / ×2, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.925 / ×0.85. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).

Version 5 · 18 HP solo · Spirit Creatures
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo182325262931
Duo273537404447
Trio364750535962

Damage absorption

Standard
0
Slash
0
Strike
35%
Pierce
0
Magic
20%
Fire
20%
Lightning
−20%
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.5 / ×2, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.925 / ×0.85. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).