Maris' Tendril
- HP solo
- 301
- HP in a trio
- 301
- Scaling class
- Small Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 301 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 301 | 406 | 430 | 460 | 516 | 542 |
| Duo | 301 | 406 | 430 | 460 | 516 | 542 |
| Trio | 301 | 406 | 430 | 460 | 516 | 542 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 35%
- Pierce
- 0
- Magic
- 20%
- Fire
- 20%
- Lightning
- −20%
- Holy
- 0
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).
Version 2 · 286 HP solo · Spirit Creatures
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 286 | 372 | 395 | 418 | 469 | 492 |
| Duo | 430 | 559 | 592 | 628 | 703 | 738 |
| Trio | 573 | 745 | 790 | 837 | 938 | 985 |
Damage absorption
- Standard
- 40%
- Slash
- 40%
- Strike
- 40%
- Pierce
- 40%
- Magic
- 40%
- Fire
- 40%
- Lightning
- 40%
- Holy
- 40%
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.5 / ×2, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.925 / ×0.85. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 3 · 286 HP solo · Spirit Creatures
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 286 | 387 | 410 | 438 | 491 | 516 |
| Duo | 430 | 580 | 615 | 658 | 737 | 774 |
| Trio | 573 | 774 | 820 | 877 | 983 | 1,032 |
Damage absorption
- Standard
- 40%
- Slash
- 40%
- Strike
- 40%
- Pierce
- 40%
- Magic
- 40%
- Fire
- 40%
- Lightning
- 40%
- Holy
- 40%
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.5 / ×2, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.925 / ×0.85. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).