Sourcemined
Elden Ring Nightreign
EnemyVerified on build 22818764

Miranda Sprout

HP solo
119
HP in a trio
119
Scaling class
Minimal Threat

HP, absorptions and resistances

4 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 119 HP solo · Minimal Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo119184195209236250
Duo119184195209236250
Trio119184195209236250

Damage absorption

Standard
−10%
Slash
−40%
Strike
10%
Pierce
−10%
Magic
−20%
Fire
−40%
Lightning
20%
Holy
20%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
63 (+21, +49, +91, +189, +479 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).

Version 2 · 119 HP solo · Minimal Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo119184195209236250
Duo119184195209236250
Trio119184195209236250

Damage absorption

Standard
−10%
Slash
−40%
Strike
10%
Pierce
−10%
Magic
−20%
Fire
40%
Lightning
20%
Holy
20%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
63 (+21, +49, +91, +189, +479 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).

Version 3 · 119 HP solo · Minimal Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo119184195209236250
Duo119184195209236250
Trio119184195209236250

Damage absorption

Standard
−10%
Slash
−40%
Strike
10%
Pierce
−10%
Magic
40%
Fire
0
Lightning
0
Holy
20%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
63 (+21, +49, +91, +189, +479 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).

Version 4 · 119 HP solo · Minimal Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo119184195209236250
Duo119184195209236250
Trio119184195209236250

Damage absorption

Standard
−10%
Slash
−40%
Strike
10%
Pierce
−10%
Magic
−20%
Fire
−40%
Lightning
20%
Holy
20%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
63 (+21, +49, +91, +189, +479 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).