Sourcemined
Elden Ring Nightreign
EnemyVerified on build 22818764

Nomadic Merchant

HP solo
1,282
HP in a trio
1,282

HP, absorptions and resistances

HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 1,282 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,2821,2821,2821,2821,2821,282
Duo1,2821,2821,2821,2821,2821,282
Trio1,2821,2821,2821,2821,2821,282

Damage absorption

Standard
−10%
Slash
−10%
Strike
0
Pierce
−10%
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
112 (+42, +140, +430, +887, +887 after each proc)
Scarlet Rot
112 (+42, +140, +430, +887, +887 after each proc)
Blood Loss
112 (+42, +140, +430, +887, +887 after each proc)
Frostbite
154 (+98, +388, +845, +845, +845 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).