Man-Serpent
- HP solo
- 552
- HP in a trio
- 552
- Scaling class
- Medium Threat
HP, absorptions and resistances
5 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 552 HP solo · Medium Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 552 | 745 | 790 | 845 | 946 | 994 |
| Duo | 552 | 745 | 790 | 845 | 946 | 994 |
| Trio | 552 | 745 | 790 | 845 | 946 | 994 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 10%
- Pierce
- −10%
- Magic
- 0
- Fire
- 20%
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 63 (+21, +49, +91, +189, +479 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).
Version 2 · 552 HP solo · Medium Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 552 | 745 | 790 | 845 | 946 | 994 |
| Duo | 1,104 | 1,490 | 1,580 | 1,690 | 1,893 | 1,988 |
| Trio | 1,656 | 2,236 | 2,370 | 2,536 | 2,840 | 2,983 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 10%
- Pierce
- −10%
- Magic
- 0
- Fire
- 20%
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 63 (+21, +49, +91, +189, +479 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×1 / ×1, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).
Version 3 · 424 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 424 | 552 | 585 | 626 | 701 | 736 |
| Duo | 467 | 607 | 643 | 688 | 771 | 810 |
| Trio | 509 | 662 | 702 | 751 | 841 | 883 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 10%
- Pierce
- −10%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 63 (+21, +49, +91, +189, +479 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 4 · 424 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 424 | 552 | 585 | 626 | 701 | 736 |
| Duo | 849 | 1,104 | 1,170 | 1,252 | 1,402 | 1,473 |
| Trio | 1,274 | 1,656 | 1,756 | 1,878 | 2,104 | 2,209 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 10%
- Pierce
- −10%
- Magic
- 20%
- Fire
- 20%
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 63 (+21, +49, +91, +189, +479 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 5 · 390 HP solo · Medium Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 390 | 526 | 558 | 597 | 669 | 702 |
| Duo | 390 | 526 | 558 | 597 | 669 | 702 |
| Trio | 390 | 526 | 558 | 597 | 669 | 702 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 10%
- Pierce
- −10%
- Magic
- 0
- Fire
- 20%
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 63 (+21, +49, +91, +189, +479 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).