Feral
The first time you play a
01 Energy Attack each turn,
return it to your Hand.
Chance it's offered
Chance this card is one of the cards in a single Defect reward, with every card unlocked. It's one of 35 uncommon Defect cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.
| Reward | Right after a rare | Run average |
|---|---|---|
| Regular fight · 3 cards | 3.09% | 3.15% |
| Elite fight · 3 cards | 3.43% | 3.43% |
- About one regular reward in 32 offers it over a run.
- From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).
See the odds for your exact situation in the card reward odds calculator.
Upgraded
- Cost 2 → 1
Overview
- Character
- Defect
- Rarity
- uncommon
- Type
- Power
- Energy cost
- 2
- Target
- Self
- Shop price
- 71–79
- Game ID
Feral
Same odds: the other uncommon Defect cards 34
Raw game dataAs extracted from the game's definitions
- cost2
- kindPower
- rarityUncommon
- targetSelf
- poolDefect
- keywords[]
vars{1}
- FeralPower1
upgrade{5}
vars{0}
- cost-1
- addKeywords[]
- removeKeywords[]
- descThe first time you play a 01 Energy Attack each turn, return it to your Hand.
shopPrice{2}
- min71
- max79
- shopChance0.096
shopPool{2}
- Rare9
- Uncommon10