Charmed (Charm Animals and Plants)
- Kind
- Condition
- Lasts
- 10 turns
Friendly to the charmer and its allies. Taking damage ends this condition.
What it does
- Can't harm whoever charmed it
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Can end when it is attacked, under a condition.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Charm Animals and Plants · 10 turns
What removes it 6
Spells and actions 1
Greater Restoration · removes charmed effects
Class features, feats and races 1
Monk · level 7 · removes charmed effects
Other conditions 1
- Noblestalk · removes charmed effects
Creature and other abilities 3
- Dispel Evil And Good: Break Enchantment · removes charmed effects
- Greater Restoration · removes charmed effects
- Stillness of Mind · removes charmed effects
What prevents it 12
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Silver Sword of the Astral Plane · while equipped · through Githborn Psionic Resistance
Class features, feats and races 2
Circle of the Land · level 10 · through Nature's Ward
The Archfey · level 10 · through Beguiling Defences
Other conditions 9
Aura of Devotion
Aura of Devotion (variant 2)
Calmed
Downed
Frenzied- Hope of the House
Mating Frenzy
Welcome Spectre- Welcome Spectre