Sourcemined
Baldur's Gate 3
Verified on build 256056171,505 entries

Conditions · page 4

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
AlcoholHas Disadvantage on Dexterity and Charisma Checks.DebuffDisadvantage on Dexterity checks; Disadvantage on Charisma checks38
AmbushedAttack Rolls against the affected entity have Advantage and it has Disadvantage on Strength and Dexterity Che…DebuffAttacks against it have Advantage; Disadvantage on Strength checks2
Ansur's IreA storm of vicious lightning is soon to erupt - striking all standing in the open.Effect—1
Burning (variant 4)Takes [1] per turn.Effect——
Channelling Karsus' CompulsionAffected entity is focussing all their magic and effort on casting Karsus' Compulsion until their next turn.…DebuffCan't use Action; Can't use Bonus Action1
CocoonedTrapped in a spider's web. Can't move or take actions, bonus actions, or reactions. The condition ends upon t…ConditionResistant to Piercing damage; Resistant to Bludgeoning damage1
DisarmedAffected entity has dropped its weapon to the ground.Effect—10
DisengageCan move without provoking Opportunity Attacks.EffectMoving away doesn't provoke opportunity attacks8
Disguise SelfAppearance is entirely changed.DisguiseGrants Dispel Disguise32
Dispel Evil and GoodAberrations, celestials, elementals, fey, fiends and undead have Disadvantage on Attack Rolls against this cr…EffectAttacks against it have Disadvantage; Grants Dispel Evil And Good: Break Enchantment1
DistractedNot paying any attention to their surroundings. The distractor's allies have Advantage on their next Attack R…Effect—3
Divine EminenceMelee attacks deal an additional 3d6 Radiant damage.Effect—1
Divine FavourWeapon attacks deal an additional 1d4 Radiant damage.Buff+1d4 Radiant damage with weapon attacks1
Divine GuardianProtected by a paladin's divine essence. Resistant to all damage.BuffTakes half damage1
Divine SenseHas Advantage on Attack Rolls against celestials, fiends, and undead.BuffAdvantage on attack rolls (under a condition)1
DodgingFocusing on avoiding attacks. Attack Rolls against the affected entity have Disadvantage, and the entity has…EffectAttacks against it have Disadvantage; Advantage on Dexterity saving throws—
Dominate BeastEffect—1
DominatedAffected entity will follow and fight alongside the caster of this spell. Every time it takes damage, it may…Effect—7
DownedIf you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop b…DebuffAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws—
Dread AmbusherMovement speed increased by 3 m. Affected entity can make a weapon attack that deals an additional 1d8 damage.Buff+3 m movement speed; Grants Dread Ambusher (Melee)1
DrunkHas Disadvantage on Dexterity and Charisma Checks.DebuffDisadvantage on Dexterity checks; Disadvantage on Charisma checks3
Drunk (Way of the Drunken Master)Although drunk, you are Immune to the negative effects of alcohol, thanks to your training in the Way of the…Effect—1
Drunken TechniqueYou gain an additional 3 m movement and can move without provoking Opportunity Attacks.BuffMoving away doesn't provoke opportunity attacks; +3 m movement speed1
Eagle's SplendourHas Advantage on Charisma Checks.BuffAdvantage on Charisma checks2
Elemental Affinity: Acid ResistanceYou are Resistant to Acid damage.BuffResistant to Acid damage1
Elemental Affinity: Cold ResistanceYou are Resistant to Cold damage.BuffResistant to Cold damage1
Elemental Affinity: Fire ResistanceYou are Resistant to Fire damage.BuffResistant to Fire damage1
Elemental Affinity: Lightning ResistanceYou are Resistant to Lightning damage.BuffResistant to Lightning damage1
Elemental Affinity: Poison ResistanceYou are Resistant to Poison damage.BuffResistant to Poison damage1
Elemental Cleaver: AcidChannelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Acid damage…BuffWeapon property: Thrown; +1d6 Acid damage with weapon attacks2
Elemental Cleaver: ColdChannelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Cold damage…BuffWeapon property: Thrown; +1d6 Cold damage with weapon attacks1
Elemental Cleaver: FireChannelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Fire damage…BuffWeapon property: Thrown; +1d6 Fire damage with weapon attacks1
Elemental Cleaver: LightningChannelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Lightning d…BuffWeapon property: Thrown; +1d6 Lightning damage with weapon attacks1
Elemental Cleaver: ThunderChannelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Thunder dam…BuffWeapon property: Thrown; +1d6 Thunder damage with weapon attacks1
Elemental WeaponHas a +1 bonus to Attack Rolls and deals an additional 1d4 Acid damage.Buff+1 to weapon attack rolls; +1d4 Acid damage with weapon attacks3
Elemental Weapon (+1d4 Cold damage with weapon attacks)Has a +1 bonus to Attack Rolls and deals an additional 1d4 Cold damage.Buff+1 to weapon attack rolls; +1d4 Cold damage with weapon attacks3
Elemental Weapon (+1d4 Fire damage with weapon attacks)Has a +1 bonus to Attack Rolls and deals an additional 1d4 Fire damage.Buff+1 to weapon attack rolls; +1d4 Fire damage with weapon attacks3
Elemental Weapon (+1d4 Lightning damage with weapon attacks)Has a +1 bonus to Attack Rolls and deals an additional 1d4 Lightning damage.Buff+1 to weapon attack rolls; +1d4 Lightning damage with weapon attacks2
Elemental Weapon (+1d4 Thunder damage with weapon attacks)Has a +1 bonus to Attack Rolls and deals an additional 1d4 Thunder damage.Buff+1 to weapon attack rolls; +1d4 Thunder damage with weapon attacks2
Elemental Weapon (Elemental Weapon: Acid)Has a +2 bonus to Attack Rolls and deals an additional 2d4 Acid damage.Buff+2 to weapon attack rolls; +2d4 Acid damage with weapon attacks1
Elemental Weapon (Elemental Weapon: Cold)Has a +2 bonus to Attack Rolls and deals an additional 2d4 Cold damage.Buff+2 to weapon attack rolls; +2d4 Cold damage with weapon attacks1
Elemental Weapon (Elemental Weapon: Fire)Has a +2 bonus to Attack Rolls and deals an additional 2d4 Fire damage.Buff+2 to weapon attack rolls; +2d4 Fire damage with weapon attacks1
Elemental Weapon (Elemental Weapon: Lightning)Has a +2 bonus to Attack Rolls and deals an additional 2d4 Lightning damage.Buff+2 to weapon attack rolls; +2d4 Lightning damage with weapon attacks1
Elemental Weapon (Elemental Weapon: Thunder)Has a +2 bonus to Attack Rolls and deals an additional 2d4 Thunder damage.Buff+2 to weapon attack rolls; +2d4 Thunder damage with weapon attacks1
EncumberedCarrying too much weight. Movement speed is reduced, and Jump distance is halved.EffectMovement costs ×1.5; Jump distance ×0.5—
Endless RageWhile Raging, deals an additional 1d4 Main Melee Weapon Damage Type damage with weapon attacks, but receives…Debuff1d4 Psychic damage each turn; +1d4 damage with weapon attacks1
EnlargedSize is increased, weapon attacks deal an additional 1d4 damage, and the affected entity has Advantage on Str…BuffAdvantage on Strength checks; Advantage on Strength saving throws7
EnsnaredCannot move and takes 1d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition1d6 Piercing damage each turn; Attacks against it have Advantage7
Ensnared (2d6 Piercing)Cannot move and takes 2d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition2d6 Piercing damage each turn; Attacks against it have Advantage2
Ensnared (3d6 Piercing)Cannot move and takes 3d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition3d6 Piercing damage each turn; Attacks against it have Advantage2
Ensnared (4d6 Piercing)Cannot move and takes 4d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition4d6 Piercing damage each turn; Attacks against it have Advantage2
Ensnared (5d6 Piercing)Cannot move and takes 5d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition5d6 Piercing damage each turn; Attacks against it have Advantage2
Ensnared (6d6 Piercing)Cannot move and takes 6d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition6d6 Piercing damage each turn; Attacks against it have Advantage2
Ensnared (Twisted Oak Crook)Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Savi…ConditionAttacks against it have Advantage; Disadvantage on attack rolls1
EntangledAffected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Savi…ConditionAttacks against it have Advantage; Disadvantage on attack rolls1
EnthralledPeripheral vision reduced. Will keep looking at the spellcaster.Effect—1
Entropic WardMissed an attack on a warlock. The warlock has Advantage on their next Attack Roll against the affected entit…EffectAttacks against it have Advantage (under a condition)1
Feeble (Arcane Shot: Enfeebling Arrow)Your weapon attacks deal only half damage.Effect—1
Heavily EncumberedCarrying far too much weight. Movement speed heavily reduced, and you can no longer climb or Jump. You also h…DebuffMovement costs ×3; Disadvantage on attack rolls—
Hoarding EnergyAnsur is gathering energy while airborne and is Resistant to all damage.BuffCan't move; Can't use Reaction1
Induced RageThe mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multia…Rage+2 Strength1
Kith'raki Inferno: AuraEngulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3 m…Effect——
Legendary Action: Draconic FuryThis great drake will use its Fire Breath on the next creature that attacks it.Effect——
Legendary Action: Draconic WrathThis great drake will use its Lightning Breath on the next creature that attacks it.Effect——
MindbrokenAffected entity is Slowed by the Netherbrain's psyche-shattering might.Debuff−2 Armour Class; −2 to Dexterity saving throws2
NakedThe equipment you were wearing, is available in your inventory.Effect—1
Orphic FavourWhile within 6 m of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +3 bonus to In…BuffResistant to Psychic damage; +3 to Intelligence saving throws1
Prophecy: A Blunt ToolDeal at least 1 Bludgeoning damage to an enemy to regain a Portent Die.Effect——
Prophecy: A Little HelpCasting a Conjuration spell will result in a new Portent Die.Effect——
Prophecy: A Little PrickDeal at least 1 Piercing damage to an enemy to regain a Portent Die.Effect——
Prophecy: Burn After ReadingDeal at least 1 Fire damage to an enemy to regain a Portent Die.Effect——
Prophecy: ChangesCasting a Transmutation spell will result in a new Portent Die.Effect——
Prophecy: Cutting EdgeDeal at least 1 Slashing damage to an enemy to regain a Portent Die.Effect——
Prophecy: Dead RightCasting a Necromancy spell will result in a new Portent Die.Effect——
Prophecy: Delivering AlmsWhen you Help an ally, you will gain a new Portent Die on your next short rest.Effect——
Prophecy: EvocativeCasting an Evocation spell will result in a new Portent Die.Effect——
Prophecy: Feign SurpriseCasting an Illusion spell will result in a new Portent Die.Effect——
Prophecy: Forceful InsistenceDeal at least 1 Force damage to an enemy to regain a Portent Die.Effect——
Prophecy: Frosty ReceptionDeal at least 1 Cold damage to an enemy to regain a Portent Die.Effect——
Prophecy: Grave FateDeal at least 1 Necrotic damage to an enemy to regain a Portent Die.Effect——
Prophecy: GuardedCasting an Abjuration spell will result in a new Portent Die.Effect——
Prophecy: HeadacheDeal at least 1 Psychic damage to an enemy to regain a Portent Die.Effect——
Prophecy: Holy EpiphanyDeal at least 1 Radiant damage to an enemy to regain a Portent Die.Effect——
Prophecy: Melting PotDeal at least 1 Acid damage to an enemy to regain a Portent Die.Effect——
Prophecy: PredictableCasting a Divination spell will result in a new Portent Die.Effect——
Prophecy: Reap RewardsDealing the killing blow to an enemy will result in a new Portent Die after taking a short rest.Effect——
Prophecy: Shocking RevelationDeal at least 1 Lightning damage to an enemy to regain a Portent Die.Effect——
Prophecy: SpellbindingCasting an Enchantment spell will result in a new Portent Die.Effect——
Prophecy: Thunderous ApplauseDeal at least 1 Thunder damage to an enemy to regain a Portent Die.Effect——
Prophecy: Venomous WordsDeal at least 1 Poison damage to an enemy to regain a Portent Die.Effect——
ShapeshiftedAppearance is entirely changed.DisguiseGrants End Shapeshift32
Spindleweb FanaticAffected entity deals an additional 1d6 Psychic damage, as long as the source of the aura isn't Incapacitated.Effect—2
Spindleweb FanaticismAffected entity and its allies deal an additional 1d6 Psychic damage, as long as it isn't Incapacitated. The…Buff+3 m movement speed1
Spindleweb Fanaticism (variant 2)Affected entity and nearby allies deal an additional 1d6 Psychic damage. Nearby enemies receive Spindleweb Sk…Buff+3 m movement speed1
Spindleweb SkepticismAffected entity has a −6 to Armour Class, as long as the source of the aura isn't Incapacitated.Debuff−6 Armour Class1
Stricken with Eldritch InertiaAffected entity has Disadvantage on its next Saving Throw against a spell cast by the source of the condition.DebuffDisadvantage on all saving throws (under a condition)1
Vampire Bat FormShapeshiftCan't cast spells; No fall damage1
Weapon Dropped!An enemy has made you drop your weapon to the ground.Effect—15
Weapon Stolen!An enemy has taken your weapon.Effect—2
Welcome SpectreWithers has plucked your spirit briefly from beyond the grave to observe this party - but only observe.ShapeshiftCan't cast spells; Reaction set to 0—