Sourcemined
Baldur's Gate 3
Verified on build 256056171,505 entries

Conditions · page 5

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
Aura of PossibilityWhile near the God of Ambition, this creature has a +10 bonus to all Ability Checks.Buff+10 to skill check; +10 to ability checks1
Aura of Possibility (variant 2)Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.Buff+10 to skill check; +10 to ability checks—
Aversion of FireRecently suffered Fire damage. Has Disadvantage on Attack Rolls and Ability Checks.DebuffDisadvantage on attack rolls; Disadvantage on ability checks—
Basking in Loviatar's LoveYou revel in the clarity granted by your pain. You have a +2 bonus to Attack Rolls and Wisdom Saving Throws f…Buff+2 to attack rolls; +2 to Wisdom saving throws1
Blinked to the Ethereal Plane (Shapeshift)Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected. While in the Ethereal…ShapeshiftInvulnerable; Can't move1
BloodthirstGains Bite as a bonus action.BuffGrants Bite1
BufotoxinHas Disadvantage on Dexterity Saving Throws.DebuffDisadvantage on Dexterity saving throws1
Buthir's WrathButhir is enraged! Strength increased by 4, Armour Class reduced by 2.Rage+4 Strength; −2 Armour Class1
Buthir's Wrath (variant 2)Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical dam…Rage+4 Strength; −2 Armour Class1
Death WishCreature carries a powder keg. It could explode at any moment.Debuff−3 m movement speed—
Downed (Condition)If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop b…ConditionInvulnerable—
Ethereal EscapeAs a reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or ta…ConditionInvulnerable; Can't see—
Evasive FootworkEnemies have Disadvantage on melee attacks against the affected entity.DebuffAttacks against it have Disadvantage (melee attacks)1
ExhaustedLack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the las…Condition——
Expeditious RetreatDash available as a bonus action.BuffGrants Dash: Bonus Action2
Exposing BiteCreature is distracted. The next attack against the creature from within 1.5 m is guaranteed to be a Critical…DebuffHits against it are critical hits within 2 m1
EyebiteEntity can recast Eyebite without expending a spell slot.BuffGrants Eyebite: Asleep; Grants Eyebite: Panicked5
Eyebite: SickenedAffected entity has Disadvantage on Attack Rolls and Checks.DebuffDisadvantage on attack rolls; Disadvantage on ability checks1
Eyes of the DarkYou can see normally in darkness, both magical and non-magical, to a distance of 25 m.EffectDarkvision 24 m; Can't be Blinded1
Faerie FireShedding dim light. Incoming attacks have Advantage. Cannot be Invisible.BuffAttacks against it have Advantage; Immune to Invisible effects6
False LifeGained 7 temporary hit points.Effect7 temporary hit points3
False Life (12 temporary hit points)Gained 12 temporary hit points.Effect12 temporary hit points1
False Life (17 temporary hit points)Gained 17 temporary hit points.Effect17 temporary hit points1
False Life (22 temporary hit points)Gained 22 temporary hit points.Effect22 temporary hit points1
False Life (27 temporary hit points)Gained 27 temporary hit points.Effect27 temporary hit points1
False Life (32 temporary hit points)Gained 32 temporary hit points.Effect32 temporary hit points1
Fangs of the Fire SnakeAffected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4 Fire damage.Buff+1d4 Fire damage with weapon attacks; +1d4 Fire damage with unarmed attacks1
FearfulAffected entity has Disadvantage on Ability Checks and Attack Rolls. It must run from the source of its fear,…ConditionDisadvantage on ability checks; Disadvantage on attack rolls10
Feather FallRate of descent is slowed, granting Immunity to Falling damage.EffectNo fall damage5
Feigning DeathHas sunk into a magical coma deep enough to imitate death. Resistant to all damage except Psychic damage, and…ConditionCan't move; Immune to Poisoned effects3
Fiendish Resilience: AcidYou have Resistance to Acid damage.BuffResistant to Acid damage1
Fiendish Resilience: BludgeoningYou have Resistance to Bludgeoning damage.BuffResistant to Bludgeoning damage1
Fiendish Resilience: ColdYou have Resistance to Cold damage.BuffResistant to Cold damage1
Fiendish Resilience: FireYou have Resistance to Fire damage.BuffResistant to Fire damage1
Fiendish Resilience: ForceYou have Resistance to Force damage.BuffResistant to Force damage1
Fiendish Resilience: LightningYou have Resistance to Lightning damage.BuffResistant to Lightning damage1
Fiendish Resilience: NecroticYou have Resistance to Necrotic damage.BuffResistant to Necrotic damage1
Fiendish Resilience: PiercingYou have Resistance to Piercing damage.BuffResistant to Piercing damage1
Fiendish Resilience: PoisonYou have Resistance to Poison damage.BuffResistant to Poison damage1
Fiendish Resilience: PsychicYou have Resistance to Psychic damage.BuffResistant to Psychic damage1
Fiendish Resilience: RadiantYou have Resistance to Radiant damage.BuffResistant to Radiant damage1
Fiendish Resilience: SlashingYou have Resistance to Slashing damage.BuffResistant to Slashing damage1
Fiendish Resilience: ThunderYou have Resistance to Thunder damage.BuffResistant to Thunder damage1
Fighting Style: ProtectionProtected by a nearby ally. The next Attack Roll against you has Disadvantage.DebuffAttacks against it have Disadvantage—
Fire Shield: ChillWreathed in ice-cold flames. Affected entity sheds light in a 3 m radius, has Resistance to Fire damage, and…BuffResistant to Fire damage6
Fire Shield: WarmWreathed in scorching flames. Affected entity sheds light in a 3 m radius, has Resistance to Cold damage, and…BuffResistant to Cold damage6
Flame BladeThis blade deals 3d6 Fire damage. It sheds bright light in a 3 m radius and dim light in a 6 m radius. Attack…EffectNo ability modifier added to damage—
Flame Blade (Weapon attacks use Charisma)The blade deals 3d6 Fire damage and uses your Charisma Modifier for Attack Rolls. It also sheds bright light…EffectNo ability modifier added to damage; Weapon attacks use Charisma—
Flaming AuraCreature is standing within 1.5 m of a flaming sphere and will take 2d6 Fire damage at the end of its turn. O…Effect—3
Flaming Aura (variant 2)Creature is standing within 1.5 m of a flaming sphere and will take 3d6 Fire damage at the end of its turn. O…Effect—2
Flaming Aura (variant 3)Creature is standing within 1.5 m of a flaming sphere and will take 4d6 Fire damage at the end of its turn. O…Effect—2
Flaming Aura (variant 4)Creature is standing within 1.5 m of a flaming sphere and will take 5d6 Fire damage at the end of its turn. O…Effect—2
Flaming Aura (variant 5)Creature is standing within 1.5 m of a flaming sphere and will take 6d6 Fire damage at the end of its turn. O…Effect—2
Flaming SphereEnemies and objects within 1.5 m of the sphere at the end of their turn take 2d6 Fire damage. On a successful…Effect——
Flaming Sphere (variant 2)Enemies and objects within 1.5 m of the sphere at the end of their turn take 3d6 Fire damage. On a successful…Effect——
Flaming Sphere (variant 3)Enemies and objects within 1.5 m of the sphere at the end of their turn take 4d6 Fire damage. On a successful…Effect——
Flaming Sphere (variant 4)Enemies and objects within 1.5 m of the sphere at the end of their turn take 5d6 Fire damage. On a successful…Effect——
Flaming Sphere (variant 5)Enemies and objects within 1.5 m of the sphere at the end of their turn take 6d6 Fire damage. On a successful…Effect——
Flask FriendCreature is contained within an iron flask. Upon release, the creature is friendly to you and your companions…ConditionCan't use Reaction1
Flesh to Stone: Restrained Stage 1Affected entity cannot move as its body begins to petrify over the course of 3 turns. Attack Rolls against it…DebuffAttacks against it have Advantage; Disadvantage on attack rolls2
Flesh to Stone: Restrained Stage 2Affected entity cannot move as its body progresses toward petrification. Attack Rolls against it have Advanta…DebuffAttacks against it have Advantage; Disadvantage on attack rolls1
Flesh to Stone: Restrained Stage 3Affected entity cannot move as its body enters the final bone-stiffening stages of petrification. Attack Roll…DebuffAttacks against it have Advantage; Disadvantage on attack rolls1
FlightCan Fly to a target position.BuffGrants Fly7
Formation TacticsAdvantage on Saving Throws against being Charmed, Frightened, Grappled, or Restrained while within 1.5 m of a…Buff——
Fox's CunningHas Advantage on Intelligence Checks.BuffAdvantage on Intelligence checks2
Freedom of MovementMovement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restr…BuffImmune to Paralysed effects; Immune to Restrained effects3
Frenzied FuryOverwhelmed with rage, the gnoll can attack three times per turn.RageGrants Multiattack (Ranged); Grants Multiattack (under a condition)1
FriendsHas Advantage on Charisma Checks directed at the target creature.Condition—1
FrightenedCannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls.ConditionDisadvantage on ability checks; Disadvantage on attack rolls40
FrozenAffected entity is utterly enamelled in ice and is incapacitated. If it is dealt Bludgeoning, Thunder, or For…ConditionVulnerable to Bludgeoning damage; Vulnerable to Thunder damage1
Galerian RevelryCompelled to shuffle and dance. Affected entity can't move or take actions. Attack Rolls against it have Adva…DebuffAttacks against it have Advantage; Disadvantage on attack rolls1
Gaping WoundsAttacks against this creature deal an additional 2 Piercing damage. Removed by healing.Condition—5
GarrottedAffected entity is being strangled by a garrotte. It is Silenced and takes 3d6 Bludgeoning damage per turn. I…Condition3d6 Bludgeoning damage each turn; Can't cast spells with a verbal component2
Garrotted: RestrainedCannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dex…ConditionAttacks against it have Advantage; Disadvantage on attack rolls1
GarrottingStrangling a creature with a garrotte. Moving more than 5 m away from the creature will break the garrotte.EffectCan't move; Grants Shadow Teleport2
Garrotting (variant 3)Strangling a creature with a garrotte. Moving more than 5 m away from the creature will break the garrotte.DebuffCan't move1
Gaseous FormTransformed into a cloud of mist. Resistant to all non-magical damage, has Advantage on Constitution, Dexteri…ShapeshiftAdvantage on Strength saving throws; Advantage on Dexterity saving throws8
Globe of InvulnerabilityEffect——
Goaded (Debuff)Disadvantage on Attack Rolls against targets other than the spellcaster.DebuffDisadvantage on attack rolls2
ImmobileThe flaming sphere cannot move unless it uses its caster's bonus action.DebuffCan't move (under a condition); Can't use Bonus Action (under a condition)—
InvulnerableAffected entity is Immune to all damage.BuffInvulnerable; Advantage on all saving throws5
Loviatar's LovePain is the path to clarity. When you have 30% hit points or less, you gain a +2 bonus to Attack Rolls and Wi…Effect——
Owlbear's RageThe owlbear is enraged! Strength increased by 2.Rage+2 Strength; Grants Multiattack1
Owlbear's Rage (variant 3)The owlbear is enraged! Strength increased by 2 and has Resistance to all physical damage.Rage+2 Strength; Grants Multiattack1
Pack TacticsHas Advantage on Attack Rolls if one of its allies is within 0.5 m of its target and isn't Incapacitated.BuffAdvantage on attack rolls—
PreparedDeals an additional Strength modifier (at least 1) Main Melee Weapon Damage Type damage with melee attacks.Effect—1
Psionic WardAffected entity has a +5 bonus to Saving Throws and can't be Frightened while within 3 m of the spellcaster.Buff+5 to saving throws; Immune to Frightened effects1
Quickly Ticking MineThis trap will detonate next turn.Effect——
RampageWhen a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its move…Buff+4.5 m movement speed; +1 Bonus Action—
Reckless WarcryStrength is increased by 3, while Armour Class is decreased by 1.Effect+3 Strength; −1 Armour Class1
Reflective MucusArmour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, aft…Buff+2 Armour Class; Deflects projectiles1
Seething FuryRage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn.Rage—1
Soul BrandingCreature's movement speed is increased by 1.5 m, and its next weapon attack deals an additional 2d4 + 1 Fire…Buff+2d4 + 1 Fire damage with weapon attacks; +5 m movement speed1
SoulnumbedCan't take bonus actions or reactions.CurseCan't use Reaction; Can't use Bonus Action1
Spider Queen's WrathCreature is enraged! Gained an additional attack per turn. Strength increased by 2, Armour Class reduced by 1.Rage+2 Strength; −1 Armour Class1
Spider Queen's Wrath (Resistant to Slashing damage)Creature is enraged! Gains an additional attack per turn. Strength increased by 2 and has Resistance to physi…Rage+2 Strength; Resistant to Slashing damage1
Sudden RushMovement speed is increased by 18 m and moving doesn't provoke Opportunity Attacks.Buff+9 m movement speed1
ThreatenedAn enemy is close. Has Disadvantage on ranged Attack Rolls.Effect——
Ticking MineYou can hear the faint ticking of a nearby trap...Effect——
UnsettledA lingering, familiar chill runs down your spine... Could it be? No. Surely not.Effect—1