Ancient Dragon Senessax
45,551 HP at Jagged Peak · Jagged Peak Summit, with the area's scaling applied. It takes the most damage from Pierce and the least from Lightning.
- HP (NG)
- 45,551
- HP in NG+7
- 67,042
- Stance
- 120
- Weakest to
- Pierce 10%
- Resists most
- Lightning 80%
- Nearest grace
- Jagged Peak Summit

How Ancient Dragon Senessax fights
At Jagged Peak · Jagged Peak Summit, its toughest placement: 45,551 HP.
Phases by HP verified
- Its script checks its HP at 85%, 60% when it chooses what to do.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit combo + 5 projectiles7 hits · first hit after 1.6 s | No | Yes | 1,226physical |
| 2-hit combo2 hits · first hit after 1.9 s | No | Yes | 881physical |
| 2 projectiles (1)2 hits · first hit after 3.7 s | No | Yes | 1,226fire |
| Single hit + projectile (1)2 hits · first hit after 2.1 s | No | Yes | 1,436862 physical · 574 lightning |
| Single hit + 4 projectiles (1)5 hits · first hit after 1.9 s | No | Yes | 881physical |
| Single hit + projectile (2)2 hits · first hit after 1.8 s | No | Yes | 1,226physical |
| Single hit (1)1 hit · first hit after 4.9 s | No | Yes | 1,226physical |
| Single hit (2)1 hit · first hit after 2.8 s | No | Yes | 1,226physical |
| Single hit (3)1 hit · first hit after 3.8 s | No | Yes | 1,226physical |
| Single hit (4)1 hit · first hit after 1.1 s | No | Yes | 881physical |
| Single hit + 2 projectiles3 hits · first hit after 4.8 s | No | Yes | 1,302lightning |
| Projectile (1)1 hit · first hit after 3.2 s | No | Yes | 1,226fire |
| Projectile (2)1 hit · first hit after 5.0 s | No | Yes | 1,226fire |
| 2 projectiles (2)2 hits · first hit after 1.3 s | No | Yes | 881lightning |
| 2 projectiles (3)2 hits · first hit after 1.7 s | No | Yes | 881lightning |
| Single hit + projectile (3)2 hits · first hit after 1.9 s | No | Yes | 1,034physical |
| Single hit + 5 projectiles (1)6 hits · first hit after 1.7 s | No | Yes | 1,034physical |
| Single hit + 4 projectiles (2)5 hits · first hit after 1.3 s | No | Yes | 881physical |
| Single hit (5)1 hit · first hit after 2.0 s | No | Yes | 1,034physical |
| Single hit (6)1 hit · first hit after 5.9 s | No | Yes | 1,379lightning |
| Projectile (3)1 hit · first hit after 2.9 s | No | Yes | 689lightning |
9 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit + 5 projectiles (2)6 hits · first hit after 1.3 s · after 2-hit combo + 5 projectiles and Single hit + 4 projectiles (1) or 2 more | No | Yes | 881physical |
| Single hit + projectile (4)2 hits · first hit after 5.4 s · after 2 projectiles (2) | No | Yes | 1,302lightning |
| Single hit + projectile (5)2 hits · first hit after 6.0 s · after 2 projectiles (2) | No | Yes | 1,379lightning |
| Single hit + projectile (6)2 hits · first hit after 1.2 s | No | Yes | 1,302lightning |
| Single hit + projectile (7)2 hits · first hit after 1.5 s | No | Yes | 1,302lightning |
| Single hit + projectile (8)2 hits · first hit after 1.8 s · after Single hit + projectile (4) | No | Yes | 1,302lightning |
| Single hit + projectile (9)2 hits · first hit after 1.6 s · after Single hit + projectile (4) | No | Yes | 1,302lightning |
| Single hit + projectile (10)2 hits · first hit after 2.4 s · after Single hit + projectile (4) | No | Yes | 1,302lightning |
| Single hit + 4 projectiles (3)5 hits · first hit after 1.3 s · after Single hit + projectile (3) | No | Yes | 881physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 2 animations its model's files don't have; they aren't listed.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).
- 2-hit combo + 5 projectiles
- 2-hit combo
- 2 projectiles (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 5 m | 2-hit combo + 5 projectiles 50% · 2-hit combo 33% · 2 projectiles (1) 17% |
| 5–15 m | 2-hit combo + 5 projectiles 50% · 2-hit combo 33% · 2 projectiles (1) 17% |
- Attacks
- 30
- With a cooldown
- 13 5–60 s
- Walk in before attacking
- 11 from up to 20 m
What hurts it most
- Pierce10% +38%
- Standard35%
- Slash35% ±0
- Strike35% ±0
- Magic40% −8%
- Fire40% −8%
- Holy40% −8%
- Lightning80% −69%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 734 | 6,933 | 79,163 buildup |
| Frost | 734 | 4,585 | 1013,606 buildup |
| Poison | 734 | 3,500 | 1419,530 buildup |
| Scarlet Rot | 734 | 8,729 | 67,682 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Video: Ancient Dragon Senessax
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Jagged Peak · Jagged Peak Summit | 45,551 | 120 | ×14.563 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 734 | 1,024 | 1,481 | 1,481 |
| Scarlet Rot | 734 | 1,024 | 1,481 | 1,481 |
| Bleed | 734 | 1,024 | 1,481 | 1,481 |
| Frost | 734 | 1,024 | 1,481 | 1,481 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Jagged Peak · Jagged Peak Summit: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 45,551 | 47,887 | 52,676 | 55,070 | 57,464 | 62,253 | 64,648 | 67,042 |
Other bosses in Jagged Peak
Bosses with similar HP
- Promised Consort Radahn 46,134
- Midra, Lord of Frenzied Flame 5,863–47,171
- Metyr, Mother of Fingers 43,296
- Fire Giant 22,898–43,263