Sourcemined
Elden Ring
BossEnir-IlimChanged in 1 patchVerified on build 25827938

Promised Consort Radahn

46,134 HP at Enir-Ilim · Spiral Rise, with the area's scaling applied. It takes the most damage from Holy and the least from Standard.

HP (NG)
46,134
HP in NG+7
67,899
Stance
120
Weakest to
Holy 0%
Resists most
Standard 40%
Nearest grace
Spiral Rise
Promised Consort Radahn, rendered from the game's 3D model
Rendered from the game's model

How Promised Consort Radahn fights

At Enir-Ilim · Spiral Rise, its toughest placement: 46,134 HP.

Phases by HP verified

65%50%25%
  • At 65% HP or less: Projectile (1) becomes available.
  • At 50% HP or less: Slash + 4 projectiles (1) becomes available.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Projectile (1)1 hit · first hit after 0.3 s · from 65% HPNoYes1,341holy
Slash + 4 projectiles (1)5 hits · first hit after 1.5 s · from 50% HPNoYes651slash
Grab1 hit · first hit after 1.7 sNoNo0, if it catches you
Slash + projectile (1)2 hits · first hit after 1.0 sHit 1Yes996slash
Slash + 4 projectiles (2)5 hits · first hit after 0.6 sHit 1Yes1,072slash
Slash + 4 projectiles (3)5 hits · first hit after 0.7 sHit 1Yes651slash
Projectile (2)1 hit · first hit after 1.2 sNoYes766holy
Slash + 6 projectiles7 hits · first hit after 2.5 sNoYes766slash
2-hit slash combo + 8 projectiles (1)10 hits · first hit after 0.6 sHits 1 and 6Yes957slash
Projectile (3)1 hit · first hit after 0.9 sNoYes995689 physical · 306 holy
Slash + 4 projectiles (4)5 hits · first hit after 1.4 sNoYes1,072536 strike · 536 magic
Projectile (4)1 hit · first hit after 1.0 sNoYes766holy
2-hit thrust combo + projectile3 hits · first hit after 0.8 sHits 1 and 3Yes843fire
Slash + projectile (2)2 hits · first hit after 2.6 sHit 1Yes843slash
Slash + 4 projectiles (5)5 hits · first hit after 1.9 sHit 1Yes766slash
Projectile (5)1 hit · first hit after 1.0 sNoYes651magic
2-hit slash combo + projectile3 hits · first hit after 1.9 sNoYes1,686843 slash · 843 magic
3-hit slash combo + 2 projectiles5 hits · first hit after 1.8 sNoYes1,341slash
2-hit slash combo + 4 projectiles (1)6 hits · first hit after 0.9 sHits 1 and 2Yes804slash
2-hit slash combo + 2 projectiles (1)4 hits · first hit after 0.8 sNoYes1,226slash
Strike + projectile2 hits · first hit after 4.3 sNoNo3,065strike
12 more attacks it chains after another one
AttackParryBlockDamage
Slash + 4 projectiles (6)5 hits · first hit after 0.7 s · after Slash + 4 projectiles (2)Hit 1Yes1,072slash
4-hit slash combo + 8 projectiles12 hits · first hit after 0.8 s · after Slash + 4 projectiles (6) and 2-hit slash combo + 4 projectiles (1)Hits 1 and 7Yes689slash
2-hit slash combo + 4 projectiles (2)6 hits · first hit after 1.1 s · after Slash + 4 projectiles (6) and 2-hit slash combo + 4 projectiles (1) or 2 moreHit 1Yes881slash
2-hit slash combo + 3 projectiles (1)5 hits · first hit after 1.2 s · after Slash + projectile (1) and Projectile (3) or 1 moreNoYes1,302slash
Slash + 4 projectiles (7)5 hits · first hit after 0.8 s · after 2-hit slash combo + 8 projectiles (1) and Projectile (2) or 1 moreNoYes1,302slash
Slash + 2 projectiles3 hits · first hit after 1.3 s · after 2-hit slash combo + 2 projectiles (1) and 2-hit slash combo + 8 projectiles (2) or 1 moreNoYes1,226slash
Slash + 3 projectiles (1)4 hits · first hit after 1.2 s · after Projectile (5)NoYes1,5701,187 slash · 383 magic
2-hit slash combo + 8 projectiles (2)10 hits · first hit after 0.8 s · after Slash + projectile (1) and Projectile (2) or 2 moreHits 1 and 6Yes689slash
2-hit slash combo + 2 projectiles (2)4 hits · first hit after 3.3 s · after Slash + 4 projectiles (4) and Projectile (1)NoYes1,302slash
Slash + 3 projectiles (2)4 hits · first hit after 4.2 s · after Projectile (5) and Projectile (1) or 1 moreNoYes1,5701,187 slash · 383 magic
3-hit slash combo + 8 projectiles11 hits · first hit after 0.2 s · after Slash + 4 projectiles (1) and Projectile (1)NoYes651slash
2-hit slash combo + 3 projectiles (2)5 hits · first hit after 0.5 s · after 3-hit slash combo + 8 projectilesNoYes2,1071,341 slash · 766 holy

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 2 animations its model's files don't have; they aren't listed.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).

  • Projectile (1)
  • Slash + 4 projectiles (1)
  • Grab
  • Slash + projectile (1)
  • Slash + 4 projectiles (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 4.5 mGrab 23% · Slash + 4 projectiles (2) 10% · Slash + projectile (1) 10%
4.5–8.5 mProjectile (1) 81% · Slash + projectile (1) 3% · Slash + 6 projectiles 2%
8.5–12 mProjectile (1) 78% · Slash + projectile (1) 3% · Projectile (4) 3%
12–18 mProjectile (1) 44% · Slash + 4 projectiles (1) 44% · Projectile (4) 2%
18 m +Projectile (1) 44% · Slash + 4 projectiles (1) 44% · 2-hit slash combo + projectile 3%
Attacks
33
With a cooldown
20 8–55 s
Walk in before attacking
7 from up to 30 m

What hurts it most

  1. Holy0% +67%
  2. Pierce20% +33%
  3. Standard40%
  4. Slash40% ±0
  5. Strike40% ±0
  6. Magic40% ±0
  7. Fire40% ±0
  8. Lightning40% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed7347,02079,163 buildup
Frost7344,6431013,606 buildup
Poison7343,5361419,530 buildup
Scarlet Rot3268,82464,342 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Enir-Ilim · Spiral Rise ×646,134120×14.563

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Enir-Ilim · Spiral Rise

Standard40%
Slash40%
Strike40%
Pierce20%
Magic40%
Fire40%
Lightning40%
Holy0%

Enir-Ilim · Spiral Rise

Standard40%
Slash40%
Strike40%
Pierce20%
Magic40%
Fire40%
Lightning40%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical125
Magic125
Fire125
Lightning125
Holy125

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Enir-Ilim · Spiral Rise

Status1st proc2nd3rd4th
Poison7341,0241,4811,481
Scarlet Rot326368466756
Bleed7341,0241,4811,481
Frost7341,0241,4811,481
SleepImmune
MadnessImmune
Death BlightImmune

Enir-Ilim · Spiral Rise

Status1st proc2nd3rd4th
Poison7341,0241,4811,481
Scarlet Rot7341,0241,4811,481
Bleed7341,0241,4811,481
Frost7341,0241,4811,481
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Enir-Ilim · Spiral Rise: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
46,13448,49953,34955,77458,19963,04965,47467,899

Kill-speed simulator New

How many hits Promised Consort Radahn takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Promised Consort Radahn

Patch history 1

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.14.1from 1.13.2
      Every changed value (7)
      ValueBeforetoAfterChange
      Linked data 1
      SpEffect ID [21]-120,011,576changed
      6 technical values (sorting, effects, display)
      ValueBeforetoAfterChange
      Default LOD Param ID1410changed
      Model Display Mask [7]10changed
      Model Display Mask [8]10changed
      Model Display Mask [9]10changed
      Model Display Mask [10]10changed
      Model Display Mask [13]10changed

    Other bosses in Enir-Ilim