Promised Consort Radahn
46,134 HP at Enir-Ilim · Spiral Rise, with the area's scaling applied. It takes the most damage from Holy and the least from Standard.
- HP (NG)
- 46,134
- HP in NG+7
- 67,899
- Stance
- 120
- Weakest to
- Holy 0%
- Resists most
- Standard 40%
- Nearest grace
- Spiral Rise

How Promised Consort Radahn fights
At Enir-Ilim · Spiral Rise, its toughest placement: 46,134 HP.
Phases by HP verified
- At 65% HP or less: Projectile (1) becomes available.
- At 50% HP or less: Slash + 4 projectiles (1) becomes available.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Projectile (1)1 hit · first hit after 0.3 s · from 65% HP | No | Yes | 1,341holy |
| Slash + 4 projectiles (1)5 hits · first hit after 1.5 s · from 50% HP | No | Yes | 651slash |
| Grab1 hit · first hit after 1.7 s | No | No | 0, if it catches you |
| Slash + projectile (1)2 hits · first hit after 1.0 s | Hit 1 | Yes | 996slash |
| Slash + 4 projectiles (2)5 hits · first hit after 0.6 s | Hit 1 | Yes | 1,072slash |
| Slash + 4 projectiles (3)5 hits · first hit after 0.7 s | Hit 1 | Yes | 651slash |
| Projectile (2)1 hit · first hit after 1.2 s | No | Yes | 766holy |
| Slash + 6 projectiles7 hits · first hit after 2.5 s | No | Yes | 766slash |
| 2-hit slash combo + 8 projectiles (1)10 hits · first hit after 0.6 s | Hits 1 and 6 | Yes | 957slash |
| Projectile (3)1 hit · first hit after 0.9 s | No | Yes | 995689 physical · 306 holy |
| Slash + 4 projectiles (4)5 hits · first hit after 1.4 s | No | Yes | 1,072536 strike · 536 magic |
| Projectile (4)1 hit · first hit after 1.0 s | No | Yes | 766holy |
| 2-hit thrust combo + projectile3 hits · first hit after 0.8 s | Hits 1 and 3 | Yes | 843fire |
| Slash + projectile (2)2 hits · first hit after 2.6 s | Hit 1 | Yes | 843slash |
| Slash + 4 projectiles (5)5 hits · first hit after 1.9 s | Hit 1 | Yes | 766slash |
| Projectile (5)1 hit · first hit after 1.0 s | No | Yes | 651magic |
| 2-hit slash combo + projectile3 hits · first hit after 1.9 s | No | Yes | 1,686843 slash · 843 magic |
| 3-hit slash combo + 2 projectiles5 hits · first hit after 1.8 s | No | Yes | 1,341slash |
| 2-hit slash combo + 4 projectiles (1)6 hits · first hit after 0.9 s | Hits 1 and 2 | Yes | 804slash |
| 2-hit slash combo + 2 projectiles (1)4 hits · first hit after 0.8 s | No | Yes | 1,226slash |
| Strike + projectile2 hits · first hit after 4.3 s | No | No | 3,065strike |
12 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Slash + 4 projectiles (6)5 hits · first hit after 0.7 s · after Slash + 4 projectiles (2) | Hit 1 | Yes | 1,072slash |
| 4-hit slash combo + 8 projectiles12 hits · first hit after 0.8 s · after Slash + 4 projectiles (6) and 2-hit slash combo + 4 projectiles (1) | Hits 1 and 7 | Yes | 689slash |
| 2-hit slash combo + 4 projectiles (2)6 hits · first hit after 1.1 s · after Slash + 4 projectiles (6) and 2-hit slash combo + 4 projectiles (1) or 2 more | Hit 1 | Yes | 881slash |
| 2-hit slash combo + 3 projectiles (1)5 hits · first hit after 1.2 s · after Slash + projectile (1) and Projectile (3) or 1 more | No | Yes | 1,302slash |
| Slash + 4 projectiles (7)5 hits · first hit after 0.8 s · after 2-hit slash combo + 8 projectiles (1) and Projectile (2) or 1 more | No | Yes | 1,302slash |
| Slash + 2 projectiles3 hits · first hit after 1.3 s · after 2-hit slash combo + 2 projectiles (1) and 2-hit slash combo + 8 projectiles (2) or 1 more | No | Yes | 1,226slash |
| Slash + 3 projectiles (1)4 hits · first hit after 1.2 s · after Projectile (5) | No | Yes | 1,5701,187 slash · 383 magic |
| 2-hit slash combo + 8 projectiles (2)10 hits · first hit after 0.8 s · after Slash + projectile (1) and Projectile (2) or 2 more | Hits 1 and 6 | Yes | 689slash |
| 2-hit slash combo + 2 projectiles (2)4 hits · first hit after 3.3 s · after Slash + 4 projectiles (4) and Projectile (1) | No | Yes | 1,302slash |
| Slash + 3 projectiles (2)4 hits · first hit after 4.2 s · after Projectile (5) and Projectile (1) or 1 more | No | Yes | 1,5701,187 slash · 383 magic |
| 3-hit slash combo + 8 projectiles11 hits · first hit after 0.2 s · after Slash + 4 projectiles (1) and Projectile (1) | No | Yes | 651slash |
| 2-hit slash combo + 3 projectiles (2)5 hits · first hit after 0.5 s · after 3-hit slash combo + 8 projectiles | No | Yes | 2,1071,341 slash · 766 holy |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 2 animations its model's files don't have; they aren't listed.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).
- Projectile (1)
- Slash + 4 projectiles (1)
- Grab
- Slash + projectile (1)
- Slash + 4 projectiles (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 4.5 m | Grab 23% · Slash + 4 projectiles (2) 10% · Slash + projectile (1) 10% |
| 4.5–8.5 m | Projectile (1) 81% · Slash + projectile (1) 3% · Slash + 6 projectiles 2% |
| 8.5–12 m | Projectile (1) 78% · Slash + projectile (1) 3% · Projectile (4) 3% |
| 12–18 m | Projectile (1) 44% · Slash + 4 projectiles (1) 44% · Projectile (4) 2% |
| 18 m + | Projectile (1) 44% · Slash + 4 projectiles (1) 44% · 2-hit slash combo + projectile 3% |
- Attacks
- 33
- With a cooldown
- 20 8–55 s
- Walk in before attacking
- 7 from up to 30 m
What hurts it most
- Holy0% +67%
- Pierce20% +33%
- Standard40%
- Slash40% ±0
- Strike40% ±0
- Magic40% ±0
- Fire40% ±0
- Lightning40% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 734 | 7,020 | 79,163 buildup |
| Frost | 734 | 4,643 | 1013,606 buildup |
| Poison | 734 | 3,536 | 1419,530 buildup |
| Scarlet Rot | 326 | 8,824 | 64,342 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Enir-Ilim · Spiral Rise ×6 | 46,134 | 120 | ×14.563 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Enir-Ilim · Spiral Rise
Enir-Ilim · Spiral Rise
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Enir-Ilim · Spiral Rise
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 734 | 1,024 | 1,481 | 1,481 |
| Scarlet Rot | 326 | 368 | 466 | 756 |
| Bleed | 734 | 1,024 | 1,481 | 1,481 |
| Frost | 734 | 1,024 | 1,481 | 1,481 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Enir-Ilim · Spiral Rise
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 734 | 1,024 | 1,481 | 1,481 |
| Scarlet Rot | 734 | 1,024 | 1,481 | 1,481 |
| Bleed | 734 | 1,024 | 1,481 | 1,481 |
| Frost | 734 | 1,024 | 1,481 | 1,481 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Enir-Ilim · Spiral Rise: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 46,134 | 48,499 | 53,349 | 55,774 | 58,199 | 63,049 | 65,474 | 67,899 |
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.14.1from 1.13.2
Every changed value (7)
Value Before to After Change Linked data 1 SpEffect ID [21] -1 20,011,576 changed 6 technical values (sorting, effects, display)
Value Before to After Change Default LOD Param ID 14 10 changed Model Display Mask [7] 1 0 changed Model Display Mask [8] 1 0 changed Model Display Mask [9] 1 0 changed Model Display Mask [10] 1 0 changed Model Display Mask [13] 1 0 changed