Battlemage Hugues
4,095 HP at Swamp of Aeonia · Inner Aeonia, with the area's scaling applied. It takes the most damage from Standard and the least from Magic.
- HP (NG)
- 4,095
- HP in NG+7
- 8,375
- Stance
- 65
- Weakest to
- Standard 0%
- Resists most
- Magic 40%
- Nearest grace
- Inner Aeonia
How Battlemage Hugues fights
At Swamp of Aeonia · Inner Aeonia, its toughest placement: 4,095 HP.
Attack choice by distance verified
Share of its picks per attack routine at each range, from its main weight tables (it switches between 10 sets of tables by state; one is shown). Routines are numbered as in its script.
- Routine 7
- Routine 6
- Routine 8
- Routine 3
- Routine 21
- Other
- Right column: routines it can pick there
Show as a table
| Distance | Routines | Most likely picks |
|---|---|---|
| under 2.5 m | 6 | #5 30% · #8 30% · #1 10% |
| under 2.5 m | 6 | #5 30% · #8 30% · #1 10% |
| 2.5–3.5 m | 6 | #8 50% · #1 10% · #2 10% |
| 2.5–3.5 m | 6 | #8 50% · #1 10% · #2 10% |
| 3.5–4.5 m | 3 | #6 50% · #3 30% · #21 20% |
| 3.5–4.5 m | 3 | #6 50% · #3 30% · #21 20% |
| 4.5–7.5 m | 3 | #6 50% · #3 30% · #21 20% |
| 4.5–7.5 m | 3 | #6 50% · #3 30% · #21 20% |
| 7.5–10 m | 4 | #7 50% · #6 30% · #21 10% |
| 7.5–10 m | 4 | #7 50% · #6 30% · #21 10% |
| 10–13.5 m | 3 | #7 50% · #6 30% · #22 20% |
| 10–13.5 m | 3 | #7 50% · #6 30% · #22 20% |
| 13.5–15 m | 3 | #7 50% · #6 30% · #22 20% |
| 13.5–15 m | 3 | #7 50% · #6 30% · #22 20% |
| 15–20 m | 3 | #7 60% · #6 30% · #20 10% |
| 15–20 m | 3 | #7 60% · #6 30% · #20 10% |
| 20 m + | 3 | #7 60% · #6 30% · #20 10% |
| 20 m + | 3 | #7 60% · #6 30% · #20 10% |
- Attack routines
- 11
- With a cooldown
- 8 3–15 s
What hurts it most
- Standard0%
- Slash0% ±0
- Pierce0% ±0
- Holy0% ±0
- Strike10% −10%
- Fire20% −20%
- Lightning20% −20%
- Magic40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 242 | 714 | 63,838 buildup |
| Frost | 242 | 440 | 108,354 buildup |
| Poison | 181 | 888 | 51,629 buildup |
| Scarlet Rot | 181 | 2,013 | 3641 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Swamp of Aeonia · Inner Aeonia | 4,095 | 65 | ×6.5 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 181 | 209 | 251 | 349 |
| Scarlet Rot | 181 | 209 | 251 | 349 |
| Bleed | 242 | 284 | 382 | 672 |
| Frost | 242 | 284 | 382 | 672 |
| Sleep | 242 | 284 | 382 | 672 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Swamp of Aeonia · Inner Aeonia: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 4,095 | 5,982 | 6,581 | 6,880 | 7,179 | 7,777 | 8,076 | 8,375 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Strike negation0%→10%
- Magic negation20%→40%
Every changed value (6)
Value Before to After Change Key changes 2 Strike negation 0% 10% +10 pts Magic negation 20% 40% +20 pts Linked data 3 Drop Type 0 1 changed SpEffect ID [14] 90,200 0 changed SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 30 changed - 1.12.1from 1.10
Every changed value (3)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 2 SpEffect ID [18] -1 102,304 changed DLC Completion SpEffect ID 0 -1 changed