Sourcemined
Elden Ring
BossLiurnia of the LakesAcademy of Raya LucariaChanged in 2 patchesVerified on build 25827938

Bloodhound Knight

Fought in 6 places, from 992 HP to 1,985 HP at Liurnia of the Lakes · Lakeside Crystal Cave: each place carries its own area scaling. It takes the most damage from Lightning and the least from Standard.

HP (NG)
992–1,985
HP in NG+7
5,127
Stance
65
Weakest to
Lightning -20%
Resists most
Standard 10%
Nearest grace
Lakeside Crystal Cave

How Bloodhound Knight fights

At Liurnia of the Lakes · Lakeside Crystal Cave, its toughest placement: 1,985 HP.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (1)1 hit · first hit after 0.6 sNoYes386physical
Single hit (2)1 hit · first hit after 1.5 sYesYes386physical
Single hit (3)1 hit · first hit after 1.9 sYesYes492physical
Single hit (4)1 hit · first hit after 1.3 sYesYes386physical
Single hit (5)1 hit · first hit after 1.6 sYesYes492physical
Single hit (6)1 hit · first hit after 0.8 sYesYes263physical
Slash (claw)1 hit · first hit after 1.0 sYesYes228slash
Single hit (7)1 hit · first hit after 1.1 sYesYes334physical
2-hit combo (claw)2 hits · first hit after 2.1 sYesYes492physical
Single hit (8)1 hit · first hit after 0.8 sYesYes263physical
5 more attacks it chains after another one
AttackParryBlockDamage
Single hit (9)1 hit · first hit after 0.8 s · after 2-hit comboYesYes263physical
2-hit combo2 hits · first hit after 0.3 s · after Single hit (4) and Single hit (1) or 1 moreYesYes386physical
Single hit (10)1 hit · first hit after 0.7 s · after Single hit (4)YesYes334physical
Single hit (11)1 hit · first hit after 1.4 s · after 2-hit comboYesYes334physical
Single hit (12)1 hit · first hit after 1.5 s · after 2-hit combo and Single hit (10) or 1 moreNoYes386physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).

  • Single hit (1)
  • Single hit (2)
  • Single hit (3)
  • Single hit (4)
  • Single hit (5)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 3 mSingle hit (1) 50% · Single hit (2) 30% · Single hit (6) 20%
3–5 mSingle hit (1) 27% · Single hit (3) 27% · Single hit (7) 18%
5–8 mMoving or other actions 60% · Single hit (4) 10% · Slash (claw) 10%
8 m +Moving or other actions 60% · Single hit (5) 20% · Single hit (4) 20%
Attacks
15
With a cooldown
6 5–15 s
Walk in before attacking
9 from up to 12.5 m

What hurts it most

  1. Lightning-20% +33%
  2. Pierce0% +11%
  3. Magic0% +11%
  4. Fire0% +11%
  5. Holy0% +11%
  6. Standard10%
  7. Slash10% ±0
  8. Strike10% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed32439853,796 buildup
Frost32422998,472 buildup
Poison32475531,458 buildup
Scarlet Rot3241,6722746 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 6

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Academy of Raya Lucaria · Raya Lucaria Grand Library99265×2.266
Liurnia of the Lakes · South Raya Lucaria Gate99265×2.266
Swamp of Aeonia · Heart of Aeonia1,05365×2.406
Mt. Gelmir · Gelmir Hero's Grave1,42365×3.25
Volcano Manor · Prison Town Church1,80665×4.125
Liurnia of the Lakes · Lakeside Crystal Cave1,98565×4.532

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike10%
Pierce0%
Magic0%
Fire0%
Lightning-20%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Liurnia of the Lakes · South Raya Lucaria Gate, Academy of Raya Lucaria · Raya Lucaria Grand Library, Liurnia of the Lakes · Lakeside Crystal Cave

Physical107
Magic107
Fire107
Lightning107
Holy107

Swamp of Aeonia · Heart of Aeonia

Physical109
Magic109
Fire109
Lightning109
Holy109

Mt. Gelmir · Gelmir Hero's Grave

Physical111
Magic111
Fire111
Lightning111
Holy111

Volcano Manor · Prison Town Church

Physical114
Magic114
Fire114
Lightning114
Holy114

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Liurnia of the Lakes · South Raya Lucaria Gate, Academy of Raya Lucaria · Raya Lucaria Grand Library, Liurnia of the Lakes · Lakeside Crystal Cave

Status1st proc2nd3rd4th
Poison3244227121,169
Scarlet Rot3244227121,169
Bleed3244227121,169
Frost3244227121,169
Sleep236278376666
MadnessImmune
Death BlightImmune

Swamp of Aeonia · Heart of Aeonia

Status1st proc2nd3rd4th
Poison3274257151,172
Scarlet Rot3274257151,172
Bleed3274257151,172
Frost3274257151,172
Sleep238280378668
MadnessImmune
Death BlightImmune

Mt. Gelmir · Gelmir Hero's Grave

Status1st proc2nd3rd4th
Poison3324307201,177
Scarlet Rot3324307201,177
Bleed3324307201,177
Frost3324307201,177
Sleep242284382672
MadnessImmune
Death BlightImmune

Volcano Manor · Prison Town Church

Status1st proc2nd3rd4th
Poison3384367261,183
Scarlet Rot3384367261,183
Bleed3384367261,183
Frost3384367261,183
Sleep246288386676
MadnessImmune
Death BlightImmune

HP in each journey

At Liurnia of the Lakes · Lakeside Crystal Cave: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
1,9853,6624,0284,2114,3944,7614,9445,127

Drops

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Mt. Gelmir · Gelmir Hero's Grave

Bloodhound Knight drops
ItemChanceKills for 90%
Bloodhound Knight Helmonce100%—
Bloodhound Knight Armoronce100%—
Bloodhound Knight Gauntletsonce100%—
Bloodhound Knight Greavesonce100%—

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Volcano Manor · Prison Town Church

Bloodhound Knight drops
ItemChanceKills for 90%
Bloodhound Clawsonce100%—

Kill-speed simulator New

How many hits Bloodhound Knight takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Bloodhound Knight

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP390→438
    • Runes788→701
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation20%→10%
    • Runes379→0
    Every changed value (10)
    ValueBeforetoAfterChange
    Key changes 6
    HP×3 variants390438+48+12%
    Runes788701−87−11%
    Standard negation×3 variants20%10%−10 pts
    Slash negation×3 variants20%10%−10 pts
    Strike negation×3 variants20%10%−10 pts
    Runes3790−379−100%
    Linked data 4
    SpEffect ID [14]90,2000changed
    SpEffect ID [31]-14,301changed
    SpEffect ID [15]5,262-1changed
    SpEffect ID [19]-114,593changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×6 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×6 variants0-1changed

    Other bosses in Liurnia of the Lakes