Bloodhound Knight
Fought in 6 places, from 992 HP to 1,985 HP at Liurnia of the Lakes · Lakeside Crystal Cave: each place carries its own area scaling. It takes the most damage from Lightning and the least from Standard.
- HP (NG)
- 992–1,985
- HP in NG+7
- 5,127
- Stance
- 65
- Weakest to
- Lightning -20%
- Resists most
- Standard 10%
- Nearest grace
- Lakeside Crystal Cave
How Bloodhound Knight fights
At Liurnia of the Lakes · Lakeside Crystal Cave, its toughest placement: 1,985 HP.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (1)1 hit · first hit after 0.6 s | No | Yes | 386physical |
| Single hit (2)1 hit · first hit after 1.5 s | Yes | Yes | 386physical |
| Single hit (3)1 hit · first hit after 1.9 s | Yes | Yes | 492physical |
| Single hit (4)1 hit · first hit after 1.3 s | Yes | Yes | 386physical |
| Single hit (5)1 hit · first hit after 1.6 s | Yes | Yes | 492physical |
| Single hit (6)1 hit · first hit after 0.8 s | Yes | Yes | 263physical |
| Slash (claw)1 hit · first hit after 1.0 s | Yes | Yes | 228slash |
| Single hit (7)1 hit · first hit after 1.1 s | Yes | Yes | 334physical |
| 2-hit combo (claw)2 hits · first hit after 2.1 s | Yes | Yes | 492physical |
| Single hit (8)1 hit · first hit after 0.8 s | Yes | Yes | 263physical |
5 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (9)1 hit · first hit after 0.8 s · after 2-hit combo | Yes | Yes | 263physical |
| 2-hit combo2 hits · first hit after 0.3 s · after Single hit (4) and Single hit (1) or 1 more | Yes | Yes | 386physical |
| Single hit (10)1 hit · first hit after 0.7 s · after Single hit (4) | Yes | Yes | 334physical |
| Single hit (11)1 hit · first hit after 1.4 s · after 2-hit combo | Yes | Yes | 334physical |
| Single hit (12)1 hit · first hit after 1.5 s · after 2-hit combo and Single hit (10) or 1 more | No | Yes | 386physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).
- Single hit (1)
- Single hit (2)
- Single hit (3)
- Single hit (4)
- Single hit (5)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 3 m | Single hit (1) 50% · Single hit (2) 30% · Single hit (6) 20% |
| 3–5 m | Single hit (1) 27% · Single hit (3) 27% · Single hit (7) 18% |
| 5–8 m | Moving or other actions 60% · Single hit (4) 10% · Slash (claw) 10% |
| 8 m + | Moving or other actions 60% · Single hit (5) 20% · Single hit (4) 20% |
- Attacks
- 15
- With a cooldown
- 6 5–15 s
- Walk in before attacking
- 9 from up to 12.5 m
What hurts it most
- Lightning-20% +33%
- Pierce0% +11%
- Magic0% +11%
- Fire0% +11%
- Holy0% +11%
- Standard10%
- Slash10% ±0
- Strike10% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 324 | 398 | 53,796 buildup |
| Frost | 324 | 229 | 98,472 buildup |
| Poison | 324 | 755 | 31,458 buildup |
| Scarlet Rot | 324 | 1,672 | 2746 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 6
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Academy of Raya Lucaria · Raya Lucaria Grand Library | 992 | 65 | ×2.266 |
| Liurnia of the Lakes · South Raya Lucaria Gate | 992 | 65 | ×2.266 |
| Swamp of Aeonia · Heart of Aeonia | 1,053 | 65 | ×2.406 |
| Mt. Gelmir · Gelmir Hero's Grave | 1,423 | 65 | ×3.25 |
| Volcano Manor · Prison Town Church | 1,806 | 65 | ×4.125 |
| Liurnia of the Lakes · Lakeside Crystal Cave | 1,985 | 65 | ×4.532 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Liurnia of the Lakes · South Raya Lucaria Gate, Academy of Raya Lucaria · Raya Lucaria Grand Library, Liurnia of the Lakes · Lakeside Crystal Cave
Swamp of Aeonia · Heart of Aeonia
Mt. Gelmir · Gelmir Hero's Grave
Volcano Manor · Prison Town Church
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Liurnia of the Lakes · South Raya Lucaria Gate, Academy of Raya Lucaria · Raya Lucaria Grand Library, Liurnia of the Lakes · Lakeside Crystal Cave
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 324 | 422 | 712 | 1,169 |
| Scarlet Rot | 324 | 422 | 712 | 1,169 |
| Bleed | 324 | 422 | 712 | 1,169 |
| Frost | 324 | 422 | 712 | 1,169 |
| Sleep | 236 | 278 | 376 | 666 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Swamp of Aeonia · Heart of Aeonia
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 327 | 425 | 715 | 1,172 |
| Scarlet Rot | 327 | 425 | 715 | 1,172 |
| Bleed | 327 | 425 | 715 | 1,172 |
| Frost | 327 | 425 | 715 | 1,172 |
| Sleep | 238 | 280 | 378 | 668 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Mt. Gelmir · Gelmir Hero's Grave
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 332 | 430 | 720 | 1,177 |
| Scarlet Rot | 332 | 430 | 720 | 1,177 |
| Bleed | 332 | 430 | 720 | 1,177 |
| Frost | 332 | 430 | 720 | 1,177 |
| Sleep | 242 | 284 | 382 | 672 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Volcano Manor · Prison Town Church
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 338 | 436 | 726 | 1,183 |
| Scarlet Rot | 338 | 436 | 726 | 1,183 |
| Bleed | 338 | 436 | 726 | 1,183 |
| Frost | 338 | 436 | 726 | 1,183 |
| Sleep | 246 | 288 | 386 | 676 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Liurnia of the Lakes · Lakeside Crystal Cave: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 1,985 | 3,662 | 4,028 | 4,211 | 4,394 | 4,761 | 4,944 | 5,127 |
Drops
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
Mt. Gelmir · Gelmir Hero's Grave
| Item | Chance | Kills for 90% |
|---|---|---|
| 100% | — | |
| 100% | — | |
| 100% | — | |
| 100% | — |
This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.
Volcano Manor · Prison Town Church
| Item | Chance | Kills for 90% |
|---|---|---|
| 100% | — |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP390→438
- Runes788→701
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation20%→10%
- Runes379→0
Every changed value (10)
Value Before to After Change Key changes 6 HP 390 438 +48+12% Runes 788 701 −87−11% Standard negation 20% 10% −10 pts Slash negation 20% 10% −10 pts Strike negation 20% 10% −10 pts Runes 379 0 −379−100% Linked data 4 SpEffect ID [14] 90,200 0 changed SpEffect ID [31] -1 4,301 changed SpEffect ID [15] 5,262 -1 changed SpEffect ID [19] -1 14,593 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed