Sourcemined
Elden Ring
BossLimgraveStormhillChanged in 3 patchesVerified on build 25080141

Mad Pumpkin Head

Fought in 13 places, from 664 HP to 1,891 HP at Mt. Gelmir · First Mt. Gelmir Campsite: each place carries its own area scaling. It takes the most damage from Lightning and the least from Strike.

HP (NG)
664–1,891
HP in NG+7
3,868
Stance
65
Weakest to
Lightning -20%
Resists most
Strike 10%
Nearest grace
First Mt. Gelmir Campsite

How Mad Pumpkin Head fights

At Mt. Gelmir · First Mt. Gelmir Campsite, its toughest placement: 1,891 HP.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Strike (1)1 hit · first hit after 0.9 sNoYes410strike
2-hit strike combo (1)2 hits · first hit after 1.8 sNoYes569strike
2-hit strike combo (2)2 hits · first hit after 0.8 sNoYes410strike
Strike + projectile (1)2 hits · first hit after 0.9 sNoYes455strike
2-hit strike combo (3)2 hits · first hit after 2.1 sNoYes410strike
Strike (2)1 hit · first hit after 2.2 sNoYes569strike
Strike + projectile (2)2 hits · first hit after 4.3 sNoYes455strike
Strike + projectile (3)2 hits · first hit after 1.0 sNoYes455strike
Projectile1 hit · first hit after 2.1 sNoYes273strike
Strike + projectile (4)2 hits · first hit after 0.6 sNoYes455strike
Strike + projectile (5)2 hits · first hit after 1.2 sNoYes455strike
Strike + projectile (6)2 hits · first hit after 1.2 sNoYes455strike
Strike + projectile (7)2 hits · first hit after 1.8 sNoYes455strike
Strike + projectile (8)2 hits · first hit after 1.2 sNoYes455strike
6 more attacks it chains after another one
AttackParryBlockDamage
2-hit strike combo (4)2 hits · first hit after 1.3 s · after 2-hit strike combo (2) and 2-hit strike combo (3)NoYes410strike
Strike (3)1 hit · first hit after 1.1 s · after 2-hit strike combo (2) and 2-hit strike combo (4) or 2 moreNoYes569strike
Strike + projectile (9)2 hits · first hit after 1.2 s · after Strike + projectile (1)NoYes455strike
Strike (4)1 hit · first hit after 0.9 s · after Strike (1)YesYes319strike
Strike (5)1 hit · first hit after 2.0 s · after Strike (4)NoYes569strike
Strike (6)1 hit · first hit after 1.1 s · after Strike (4)NoYes569strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 1 animation its model's files don't have; it isn't listed.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).

  • Strike (1)
  • 2-hit strike combo (1)
  • 2-hit strike combo (2)
  • Strike + projectile (1)
  • 2-hit strike combo (3)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2 mStrike + projectile (1) 40% · Strike (1) 40% · 2-hit strike combo (2) 20%
2–4 mStrike (1) 50% · 2-hit strike combo (1) 30% · 2-hit strike combo (2) 20%
4 m +Strike (1) 40% · 2-hit strike combo (3) 20% · Strike (2) 20%
Attacks
20
With a cooldown
5 10–10 s
Walk in before attacking
6 from up to 8.5 m

What hurts it most

  1. Lightning-20% +20%
  2. Slash-10% +10%
  3. Standard0%
  4. Pierce0% ±0
  5. Magic0% ±0
  6. Fire0% ±0
  7. Holy0% ±0
  8. Strike10% −10%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed18138451,629 buildup
Frost18121996,013 buildup
Poison2427493908 buildup
Scarlet Rot2421,6562526 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 13

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Limgrave · Fort Haight West66465×1.141
Stormhill · Saintsbridge66465×1.141
Weeping Peninsula · Behind the Castle96365×1.656
Academy of Raya Lucaria · Schoolhouse Classroom1,31865×2.266
Liurnia of the Lakes · The Four Belfries1,31865×2.266
Limgrave · Waypoint Ruins Cellar1,32865×2.282
Swamp of Aeonia · Astray from Caelid Highway North1,40065×2.406
Altus Plateau · Altus Highway Junction1,56465×2.688
Altus Plateau · Bower of Bounty1,56465×2.688
Altus Plateau · Road of Iniquity Side Path1,56465×2.688
Altus Plateau · Shaded Castle Ramparts1,56465×2.688
Caelid · Chamber Outside the Plaza1,56465×2.688
Mt. Gelmir · First Mt. Gelmir Campsite1,89165×3.25

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash-10%
Strike10%
Pierce0%
Magic0%
Fire0%
Lightning-20%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Limgrave · Fort Haight West, Stormhill · Saintsbridge, Limgrave · Waypoint Ruins Cellar

Physical101
Magic101
Fire101
Lightning101
Holy101

Weeping Peninsula · Behind the Castle

Physical103
Magic103
Fire103
Lightning103
Holy103

Liurnia of the Lakes · The Four Belfries, Academy of Raya Lucaria · Schoolhouse Classroom

Physical107
Magic107
Fire107
Lightning107
Holy107

Swamp of Aeonia · Astray from Caelid Highway North

Physical109
Magic109
Fire109
Lightning109
Holy109

Altus Plateau · Shaded Castle Ramparts, Altus Plateau · Road of Iniquity Side Path, Altus Plateau · Bower of Bounty and 2 more

Physical110
Magic110
Fire110
Lightning110
Holy110

Mt. Gelmir · First Mt. Gelmir Campsite

Physical111
Magic111
Fire111
Lightning111
Holy111

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Limgrave · Fort Haight West, Stormhill · Saintsbridge, Limgrave · Waypoint Ruins Cellar

Status1st proc2nd3rd4th
Poison226268366656
Scarlet Rot226268366656
Bleed170198240338
Frost170198240338
Sleep3114096991,156
MadnessImmune
Death BlightImmune

Weeping Peninsula · Behind the Castle

Status1st proc2nd3rd4th
Poison230272370660
Scarlet Rot230272370660
Bleed172200242340
Frost172200242340
Sleep3164147041,161
MadnessImmune
Death BlightImmune

Liurnia of the Lakes · The Four Belfries, Academy of Raya Lucaria · Schoolhouse Classroom

Status1st proc2nd3rd4th
Poison236278376666
Scarlet Rot236278376666
Bleed177205247345
Frost177205247345
Sleep3244227121,169
MadnessImmune
Death BlightImmune

Swamp of Aeonia · Astray from Caelid Highway North

Status1st proc2nd3rd4th
Poison238280378668
Scarlet Rot238280378668
Bleed178206248346
Frost178206248346
Sleep3274257151,172
MadnessImmune
Death BlightImmune

Altus Plateau · Shaded Castle Ramparts, Altus Plateau · Road of Iniquity Side Path, Altus Plateau · Bower of Bounty and 2 more

Status1st proc2nd3rd4th
Poison240282380670
Scarlet Rot240282380670
Bleed180208250348
Frost180208250348
Sleep3304287181,175
MadnessImmune
Death BlightImmune

Mt. Gelmir · First Mt. Gelmir Campsite

Status1st proc2nd3rd4th
Poison242284382672
Scarlet Rot242284382672
Bleed181209251349
Frost181209251349
Sleep3324307201,177
MadnessImmune
Death BlightImmune

HP in each journey

At Mt. Gelmir · First Mt. Gelmir Campsite: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
1,8912,7633,0393,1783,3163,5923,7303,868

Drops

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Limgrave · Fort Haight West

Mad Pumpkin Head drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Chainlink Flail4%7.69%11.1%14.3%57
Pumpkin Helm3%5.83%8.49%11%76
Smithing Stone [1]5%9.52%13.6%17.4%45
Sanctuary Stone100%100%100%100%1

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Weeping Peninsula · Behind the Castle

Mad Pumpkin Head drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Pumpkin Helm3%5.83%8.49%11%76
Smithing Stone [1]5%9.52%13.6%17.4%45
Sanctuary Stone100%100%100%100%1

This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.

Liurnia of the Lakes · The Four Belfries

Mad Pumpkin Head drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Chainlink Flail4%7.69%11.1%14.3%57
Pumpkin Helm3%5.83%8.49%11%76
Smithing Stone [2]5%9.52%13.6%17.4%45
Sanctuary Stone100%100%100%100%1

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Academy of Raya Lucaria · Schoolhouse Classroom

Mad Pumpkin Head drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Pumpkin Helm3%5.83%8.49%11%76
Smithing Stone [2]5%9.52%13.6%17.4%45
Sanctuary Stone100%100%100%100%1

This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.

Caelid · Chamber Outside the Plaza

Mad Pumpkin Head drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Pumpkin Helm3%5.83%8.49%11%76
Smithing Stone [3]5%9.52%13.6%17.4%45
Sanctuary Stone100%100%100%100%1

This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.

Altus Plateau · Shaded Castle Ramparts

Mad Pumpkin Head drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Chainlink Flail4%7.69%11.1%14.3%57
Pumpkin Helm3%5.83%8.49%11%76
Smithing Stone [4]5%9.52%13.6%17.4%45
Sanctuary Stone100%100%100%100%1

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Altus Plateau · Road of Iniquity Side Path

Mad Pumpkin Head drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Chainlink Flail4%7.69%11.1%14.3%57
Pumpkin Helm3%5.83%8.49%11%76
Sanctuary Stone100%100%100%100%1

This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.

Mt. Gelmir · First Mt. Gelmir Campsite

Mad Pumpkin Head drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Pumpkin Helm3%5.83%8.49%11%76
Smithing Stone [4]5%9.52%13.6%17.4%45
Sanctuary Stone100%100%100%100%1

This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.

Kill-speed simulator New

How many hits Mad Pumpkin Head takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Mad Pumpkin Head

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes213→276
    • Drop table434,000,000→434,000,010
    • Slash negation-20%→-10%
    • Strike negation20%→10%
    • Pierce negation-20%→0%
    • Sleep resistance84→154
    • Runes385→431
    • Drop table434,000,000→434,000,020
    • Runes880→972
    • Drop table434,000,000→434,000,040
    • Runes919→972
    • Runes248→302
    • Drop table434,000,100→434,000,110
    • Runes611→574
    • Drop table434,000,100→434,000,120
    • Drop table434,000,100→434,000,140
    • Runes976→1,032
    • Runes653→614
    • Drop table434,000,100→434,000,130
    • Runes930→984
    • Runes222→276
    Every changed value (27)
    ValueBeforetoAfterChange
    Key changes 21
    Runes213276+63+30%
    Drop table434,000,000434,000,010changed
    Slash negation×13 variants-20%-10%+10 pts
    Strike negation×13 variants20%10%−10 pts
    Pierce negation×13 variants-20%0%+20 pts
    Sleep resistance×13 variants84154+70+83%
    Runes385431+46+12%
    Drop table434,000,000434,000,020changed
    Runes880972+92+10%
    Drop table434,000,000434,000,040changed
    Runes×3 variants919972+53+5.8%
    Runes248302+54+22%
    Drop table×2 variants434,000,100434,000,110changed
    Runes611574−37−6.1%
    Drop table434,000,100434,000,120changed
    Drop table×3 variants434,000,100434,000,140changed
    Runes9761,032+56+5.7%
    Runes653614−39−6%
    Drop table×2 variants434,000,100434,000,130changed
    Runes930984+54+5.8%
    Runes222276+54+24%
    Status effects 1
    Resist Correction - Sleep×13 variants6,0016,003+2+0%
    Linked data 5
    SpEffect ID [21]×13 variants-113,245changed
    SpEffect ID [23]×13 variants-15,890changed
    SpEffect ID [29]×13 variants4,301-1changed
    SpEffect ID [14]90,2000changed
    SpEffect ID [31]-14,301changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [16]×13 variants05,890changed
      SpEffect ID [23]×13 variants5,890-1changed
    • 1.12.1from 1.10
        Every changed value (3)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %×13 variants0100+100
        Linked data 2
        DLC Completion SpEffect ID×13 variants0-1changed
        SpEffect ID [19]-1102,304changed

      Other bosses in Limgrave