Nox Swordstress
Fought in 4 places, from 768 HP to 1,631 HP at Caelid · Chair-Crypt of Sellia: each place carries its own area scaling. It takes the most damage from Holy and the least from Magic.
- HP (NG)
- 768–1,631
- HP in NG+7
- 3,478
- Stance
- 65
- Weakest to
- Holy -20%
- Resists most
- Magic 20%
- Nearest grace
- Chair-Crypt of Sellia

How Nox Swordstress fights
At Caelid · Chair-Crypt of Sellia, its toughest placement: 1,631 HP.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (1)1 hit · first hit after 1.0 s | Yes | Yes | 347strike |
| Strike (2)1 hit · first hit after 0.8 s | Yes | Yes | 347strike |
| 2-hit combo (1)2 hits · first hit after 1.2 s | Hit 1 | Yes | 512strike |
| 3-hit combo (1)3 hits · first hit after 1.2 s | No | Yes | 512strike |
| 2-hit combo (2)2 hits · first hit after 2.1 s | Hit 1 | Yes | 512strike |
| Strike (3)1 hit · first hit after 1.1 s | No | Yes | 347strike |
| 4-hit combo4 hits · first hit after 0.7 s | No | Yes | 512strike |
| 3-hit combo (2)3 hits · first hit after 0.9 s | No | Yes | 439strike |
| Single hit (1)1 hit · first hit after 1.3 s | No | Yes | 512strike |
2 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (4)1 hit · first hit after 0.6 s · after 3-hit combo (1) and 4-hit combo or 1 more | Yes | Yes | 347strike |
| Single hit (2)1 hit · first hit after 0.9 s · after Strike (1) and 2-hit combo (1) or 2 more | Yes | Yes | 292physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 1 animation its model's files don't have; it isn't listed.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).
- Strike (1)
- Strike (2)
- 2-hit combo (1)
- 3-hit combo (1)
- 2-hit combo (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1.8 m | Strike (1) 32% · 2-hit combo (2) 27% · Strike (2) 23% |
| 1.8–5 m | Strike (1) 20% · Strike (2) 20% · 2-hit combo (1) 20% |
| 5–15 m | Moving or other actions 60% · 4-hit combo 20% · 3-hit combo (2) 20% |
- Attacks
- 11
- With a cooldown
- 6 4–4 s
- Walk in before attacking
- 13 from up to 6 m
What hurts it most
- Holy-20% +20%
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Fire0% ±0
- Lightning0% ±0
- Magic20% −20%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 327 | 345 | 53,811 buildup |
| Frost | 327 | 193 | 98,499 buildup |
| Poison | 327 | 733 | 31,467 buildup |
| Scarlet Rot | 327 | 1,614 | 2752 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 4
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Liurnia of the Lakes · Ranni's Chamber | 768 | 65 | ×2.266 |
| Ainsel River · Dragonkin Soldier of Nokstella ×2 | 1,398 | 65 | ×4.125 |
| Ainsel River Main · Nokstella, Eternal City ×2 | 1,398 | 65 | ×4.125 |
| Caelid · Chair-Crypt of Sellia | 1,631 | 65 | ×4.812 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Liurnia of the Lakes · Ranni's Chamber
Ainsel River · Dragonkin Soldier of Nokstella, Ainsel River Main · Nokstella, Eternal City
Caelid · Chair-Crypt of Sellia
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Liurnia of the Lakes · Ranni's Chamber
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 324 | 422 | 712 | 1,169 |
| Scarlet Rot | 324 | 422 | 712 | 1,169 |
| Bleed | 324 | 422 | 712 | 1,169 |
| Frost | 324 | 422 | 712 | 1,169 |
| Sleep | 236 | 278 | 376 | 666 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Ainsel River · Dragonkin Soldier of Nokstella, Ainsel River Main · Nokstella, Eternal City
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 338 | 436 | 726 | 1,183 |
| Scarlet Rot | 338 | 436 | 726 | 1,183 |
| Bleed | 338 | 436 | 726 | 1,183 |
| Frost | 338 | 436 | 726 | 1,183 |
| Sleep | 246 | 288 | 386 | 676 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Caelid · Chair-Crypt of Sellia
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 327 | 425 | 715 | 1,172 |
| Scarlet Rot | 327 | 425 | 715 | 1,172 |
| Bleed | 327 | 425 | 715 | 1,172 |
| Frost | 327 | 425 | 715 | 1,172 |
| Sleep | 238 | 280 | 378 | 668 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Caelid · Chair-Crypt of Sellia: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 1,631 | 2,484 | 2,732 | 2,857 | 2,981 | 3,229 | 3,353 | 3,478 |
Drops
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
| Item | Chance | At 200 Discovery | At 300 Discovery | At 400 Discovery | Kills for 90% |
|---|---|---|---|---|---|
| 3% | 5.83% | 8.49% | 11% | 76 | |
| 3% | 5.83% | 8.49% | 11% | 76 | |
| 3% | 5.83% | 8.49% | 11% | 76 | |
| 3% | 5.83% | 8.49% | 11% | 76 |
This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Runes687→635
- Slash negation0%→-10%
- Runes158→153
Every changed value (4)
Value Before to After Change Key changes 3 Runes 687 635 −52−7.6% Slash negation 0% -10% −10 pts Runes 158 153 −5−3.2% Linked data 1 SpEffect ID [31] -1 4,301 changed - 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Holy guard negation 0 30 +30 - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed