Commander O'Neil
9,210 HP at Swamp of Aeonia · Heart of Aeonia, with the area's scaling applied. It takes the most damage from Pierce and the least from Slash.
- HP (NG)
- 9,210
- HP in NG+7
- 18,839
- Stance
- 90
- Weakest to
- Pierce 0%
- Resists most
- Slash 35%
- Nearest grace
- Heart of Aeonia
How Commander O'Neil fights
At Swamp of Aeonia · Heart of Aeonia, its toughest placement: 9,210 HP.
Phases by HP verified
- Its script checks its HP at 60%, 40% when it chooses what to do.
Attack choice by distance verified
Share of its picks per attack routine at each range, from its main weight tables (it switches between 4 sets of tables by state; one is shown). Routines are numbered as in its script.
- Routine 26
- Routine 16
- Routine 17
- Routine 13
- Routine 1
- Other
- Right column: routines it can pick there
Show as a table
| Distance | Routines | Most likely picks |
|---|---|---|
| under 5 m | 4 | #26 50% · #1 17% · #3 17% |
| 5–8 m | 7 | #26 30% · #13 15% · #16 15% |
| 8–15 m | 5 | #13 21% · #16 21% · #17 21% |
| 15 m + | 3 | #16 38% · #17 38% · #26 25% |
- Attack routines
- 22
- With a cooldown
- 18 5–60 s
What hurts it most
- Pierce0% +11%
- Standard10%
- Strike10% ±0
- Magic20% −11%
- Fire20% −11%
- Lightning20% −11%
- Holy20% −11%
- Slash35% −28%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 332 | 1,482 | 76,190 buildup |
| Frost | 332 | 951 | 109,721 buildup |
| Poison | 332 | 1,210 | 87,367 buildup |
| Scarlet Rot | Immune | ||
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Swamp of Aeonia · Heart of Aeonia | 9,210 | 90 | ×3.25 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 332 | 430 | 720 | 1,177 |
| Scarlet Rot | Immune | |||
| Bleed | 332 | 430 | 720 | 1,177 |
| Frost | 332 | 430 | 720 | 1,177 |
| Sleep | 332 | 430 | 720 | 1,177 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Swamp of Aeonia · Heart of Aeonia: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 9,210 | 13,456 | 14,802 | 15,475 | 16,147 | 17,493 | 18,166 | 18,839 |
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP2,519→2,834
- Standard negation20%→10%
- Slash negation40%→35%
- Strike negation20%→10%