Sourcemined
Elden Ring
BossSwamp of AeoniaChanged in 1 patchVerified on build 25080141

Commander O'Neil

9,210 HP at Swamp of Aeonia · Heart of Aeonia, with the area's scaling applied. It takes the most damage from Pierce and the least from Slash.

HP (NG)
9,210
HP in NG+7
18,839
Stance
90
Weakest to
Pierce 0%
Resists most
Slash 35%
Nearest grace
Heart of Aeonia

How Commander O'Neil fights

At Swamp of Aeonia · Heart of Aeonia, its toughest placement: 9,210 HP.

Phases by HP verified

60%40%
  • Its script checks its HP at 60%, 40% when it chooses what to do.

Attack choice by distance verified

Share of its picks per attack routine at each range, from its main weight tables (it switches between 4 sets of tables by state; one is shown). Routines are numbered as in its script.

  • Routine 26
  • Routine 16
  • Routine 17
  • Routine 13
  • Routine 1
  • Other
  • Right column: routines it can pick there
Show as a table
DistanceRoutinesMost likely picks
under 5 m4#26 50% · #1 17% · #3 17%
5–8 m7#26 30% · #13 15% · #16 15%
8–15 m5#13 21% · #16 21% · #17 21%
15 m +3#16 38% · #17 38% · #26 25%
Attack routines
22
With a cooldown
18 5–60 s

What hurts it most

  1. Pierce0% +11%
  2. Standard10%
  3. Strike10% ±0
  4. Magic20% −11%
  5. Fire20% −11%
  6. Lightning20% −11%
  7. Holy20% −11%
  8. Slash35% −28%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed3321,48276,190 buildup
Frost332951109,721 buildup
Poison3321,21087,367 buildup
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Swamp of Aeonia · Heart of Aeonia9,21090×3.25

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash35%
Strike10%
Pierce0%
Magic20%
Fire20%
Lightning20%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical111
Magic111
Fire111
Lightning111
Holy111

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison3324307201,177
Scarlet RotImmune
Bleed3324307201,177
Frost3324307201,177
Sleep3324307201,177
MadnessImmune
Death BlightImmune

HP in each journey

At Swamp of Aeonia · Heart of Aeonia: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
9,21013,45614,80215,47516,14717,49318,16618,839

Kill-speed simulator New

How many hits Commander O'Neil takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Commander O'Neil

Patch history 1

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP2,519→2,834
    • Standard negation20%→10%
    • Slash negation40%→35%
    • Strike negation20%→10%

Other bosses in Swamp of Aeonia