Death Knight
Fought in 2 places, from 19,285 HP to 24,080 HP at Rauh Base · Scorpion River Catacombs: each placement carries its own area scaling. It takes the most damage from Holy and the least from Standard.
- HP (NG)
- 19,285–24,080
- HP in NG+7
- 46,073
- Stance
- 80
- Weakest to
- Holy 0%
- Resists most
- Standard 40%
- Nearest grace
- Scorpion River Catacombs
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Gravesite Plain · Fog Rift Catacombs | 19,285 | 80 | ×17.219 |
| Rauh Base · Scorpion River Catacombs | 24,080 | 80 | ×21.5 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Gravesite Plain · Fog Rift Catacombs
Rauh Base · Scorpion River Catacombs
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Gravesite Plain · Fog Rift Catacombs
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 649 | 939 | 1,396 | 1,396 |
| Scarlet Rot | 649 | 939 | 1,396 | 1,396 |
| Bleed | Immune | |||
| Frost | 649 | 939 | 1,396 | 1,396 |
| Sleep | 649 | 939 | 1,396 | 1,396 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Rauh Base · Scorpion River Catacombs
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 667 | 957 | 1,414 | 1,414 |
| Scarlet Rot | 667 | 957 | 1,414 | 1,414 |
| Bleed | Immune | |||
| Frost | 667 | 957 | 1,414 | 1,414 |
| Sleep | 667 | 957 | 1,414 | 1,414 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Rauh Base · Scorpion River Catacombs: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 24,080 | 32,909 | 36,200 | 37,845 | 39,491 | 42,782 | 44,427 | 46,073 |
How its AI decides verified
- Its attack choices change at 80%, 70% of its HP: some attacks unlock, get likelier or are forced below those points.
- It picks attacks by how far you are, with cut-offs at 1.5 m, 2 m, 3 m, 4 m, 4.5 m, 5 m, 6 m, 10 m.
- It chooses among 30 attack routines; 18 have a cooldown (5–50 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.