Chief Bloodfiend
Fought in 3 places, from 11,760 HP to 21,948 HP at Gravesite Plain · Rivermouth Cave: each place carries its own area scaling. It takes the most damage from Slash and the least from Fire.
- HP (NG)
- 11,760–21,948
- HP in NG+7
- 44,994
- Stance
- 80
- Weakest to
- Slash -20%
- Resists most
- Fire 40%
- Nearest grace
- Rivermouth Cave

How Chief Bloodfiend fights
At Gravesite Plain · Rivermouth Cave, its toughest placement: 21,948 HP.
Phases by HP verified
- At 60% HP or less: Projectile (2) and Projectile (1) become available.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (1)1 hit · first hit after 1.4 s | Yes | Yes | 679physical |
| Projectile (1)1 hit · first hit after 1.0 s · from 60% HP | No | Yes | 868fire |
| Projectile (2)1 hit · first hit after 1.5 s · from 60% HP | No | Yes | 264fire |
| Single hit + projectile (1)2 hits · first hit after 1.8 s | No | Yes | 1,170physical |
| Single hit (2)1 hit · first hit after 1.4 s | No | Yes | 754physical |
| Single hit (3)1 hit · first hit after 1.1 s | Yes | Yes | 943physical |
| Single hit + projectile (2)2 hits · first hit after 2.7 s | No | Yes | 1,245physical |
| Projectile (3)1 hit · first hit after 0.9 s | No | Yes | 264fire |
| Single hit (4)1 hit · first hit after 1.4 s | Yes | Yes | 1,094physical |
| Projectile (4)1 hit · first hit after 0.9 s | No | Yes | 264fire |
| 3-hit combo + 3 projectiles6 hits · first hit after 1.2 s | No | Yes | 566physical |
| 2 projectiles2 hits · first hit after 1.2 s | No | Yes | 264fire |
| Single hit (5)1 hit · first hit after 0.6 s | No | Yes | 754physical |
| Thrust1 hit · first hit after 1.7 s | Yes | Yes | 792pierce |
| Single hit (6)1 hit · first hit after 2.2 s | No | Yes | 1,170physical |
| Single hit (7)1 hit · first hit after 2.2 s | Yes | Yes | 1,132physical |
1 more attack it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (8)1 hit · first hit after 0.9 s | Yes | Yes | 679physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 1 animation its model's files don't have; it isn't listed.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).
- Single hit (1)
- Projectile (1)
- Projectile (2)
- Single hit + projectile (1)
- Single hit (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 4.5 m | Projectile (1) 24% · Projectile (4) 12% · Projectile (3) 12% |
| 4.5–6.5 m | Projectile (2) 24% · Single hit (2) 18% · Moving or other actions 12% |
| 6.5–9.5 m | Single hit (1) 40% · Moving or other actions 20% · Single hit (3) 20% |
- Attacks
- 17
- With a cooldown
- 19 5–20 s
- Walk in before attacking
- 18 from up to 3038 m
What hurts it most
- Slash-20% +20%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic20% −20%
- Lightning20% −20%
- Holy20% −20%
- Fire40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 663 | 3,392 | 78,666 buildup |
| Frost | 295 | 2,225 | 108,884 buildup |
| Poison | 295 | 2,013 | 1110,066 buildup |
| Scarlet Rot | 295 | 4,906 | 52,974 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Video: Chief Bloodfiend
Where you fight it 3
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Ancient Ruins of Rauh · Viaduct Minor Tower | 11,760 | 80 | ×10.75 |
| Rauh Base · Ravine North | 14,392 | 80 | ×13.156 |
| Gravesite Plain · Rivermouth Cave | 21,948 | 80 | ×20.063 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Ancient Ruins of Rauh · Viaduct Minor Tower
Rauh Base · Ravine North
Gravesite Plain · Rivermouth Cave
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Ancient Ruins of Rauh · Viaduct Minor Tower
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 296 | 338 | 436 | 726 |
| Scarlet Rot | 296 | 338 | 436 | 726 |
| Bleed | 667 | 957 | 1,414 | 1,414 |
| Frost | 296 | 338 | 436 | 726 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Rauh Base · Ravine North
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 316 | 358 | 456 | 746 |
| Scarlet Rot | 316 | 358 | 456 | 746 |
| Bleed | 712 | 1,002 | 1,459 | 1,459 |
| Frost | 316 | 358 | 456 | 746 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Gravesite Plain · Rivermouth Cave
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 295 | 337 | 435 | 725 |
| Scarlet Rot | 295 | 337 | 435 | 725 |
| Bleed | 663 | 953 | 1,410 | 1,410 |
| Frost | 295 | 337 | 435 | 725 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Gravesite Plain · Rivermouth Cave: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 21,948 | 32,138 | 35,352 | 36,959 | 38,566 | 41,780 | 43,387 | 44,994 |
Drops
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
Ancient Ruins of Rauh · Viaduct Minor Tower
| Item | Chance | Kills for 90% |
|---|---|---|
| 100% | — |
Rauh Base · Ravine North
| Item | Chance | Kills for 90% |
|---|---|---|
| 100% | — |