Sourcemined
Elden Ring
BossAncient Ruins of RauhRauh BaseVerified on build 25827938

Chief Bloodfiend

Fought in 3 places, from 11,760 HP to 21,948 HP at Gravesite Plain · Rivermouth Cave: each place carries its own area scaling. It takes the most damage from Slash and the least from Fire.

HP (NG)
11,760–21,948
HP in NG+7
44,994
Stance
80
Weakest to
Slash -20%
Resists most
Fire 40%
Nearest grace
Rivermouth Cave
Chief Bloodfiend, rendered from the game's 3D model
Rendered from the game's model

How Chief Bloodfiend fights

At Gravesite Plain · Rivermouth Cave, its toughest placement: 21,948 HP.

Phases by HP verified

60%
  • At 60% HP or less: Projectile (2) and Projectile (1) become available.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (1)1 hit · first hit after 1.4 sYesYes679physical
Projectile (1)1 hit · first hit after 1.0 s · from 60% HPNoYes868fire
Projectile (2)1 hit · first hit after 1.5 s · from 60% HPNoYes264fire
Single hit + projectile (1)2 hits · first hit after 1.8 sNoYes1,170physical
Single hit (2)1 hit · first hit after 1.4 sNoYes754physical
Single hit (3)1 hit · first hit after 1.1 sYesYes943physical
Single hit + projectile (2)2 hits · first hit after 2.7 sNoYes1,245physical
Projectile (3)1 hit · first hit after 0.9 sNoYes264fire
Single hit (4)1 hit · first hit after 1.4 sYesYes1,094physical
Projectile (4)1 hit · first hit after 0.9 sNoYes264fire
3-hit combo + 3 projectiles6 hits · first hit after 1.2 sNoYes566physical
2 projectiles2 hits · first hit after 1.2 sNoYes264fire
Single hit (5)1 hit · first hit after 0.6 sNoYes754physical
Thrust1 hit · first hit after 1.7 sYesYes792pierce
Single hit (6)1 hit · first hit after 2.2 sNoYes1,170physical
Single hit (7)1 hit · first hit after 2.2 sYesYes1,132physical
1 more attack it chains after another one
AttackParryBlockDamage
Single hit (8)1 hit · first hit after 0.9 sYesYes679physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 1 animation its model's files don't have; it isn't listed.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).

  • Single hit (1)
  • Projectile (1)
  • Projectile (2)
  • Single hit + projectile (1)
  • Single hit (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 4.5 mProjectile (1) 24% · Projectile (4) 12% · Projectile (3) 12%
4.5–6.5 mProjectile (2) 24% · Single hit (2) 18% · Moving or other actions 12%
6.5–9.5 mSingle hit (1) 40% · Moving or other actions 20% · Single hit (3) 20%
Attacks
17
With a cooldown
19 5–20 s
Walk in before attacking
18 from up to 3038 m

What hurts it most

  1. Slash-20% +20%
  2. Standard0%
  3. Strike0% ±0
  4. Pierce0% ±0
  5. Magic20% −20%
  6. Lightning20% −20%
  7. Holy20% −20%
  8. Fire40% −40%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed6633,39278,666 buildup
Frost2952,225108,884 buildup
Poison2952,0131110,066 buildup
Scarlet Rot2954,90652,974 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Video: Chief Bloodfiend

Where to Find Chief Bloodfiend (Rivermouth Cave) [Location Guide & Boss Fight] · Meta Game Guides · Watch on YouTube

Where you fight it 3

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Ancient Ruins of Rauh · Viaduct Minor Tower11,76080×10.75
Rauh Base · Ravine North14,39280×13.156
Gravesite Plain · Rivermouth Cave21,94880×20.063

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash-20%
Strike0%
Pierce0%
Magic20%
Fire40%
Lightning20%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Ancient Ruins of Rauh · Viaduct Minor Tower

Physical123
Magic123
Fire123
Lightning123
Holy123

Rauh Base · Ravine North

Physical124
Magic124
Fire124
Lightning124
Holy124

Gravesite Plain · Rivermouth Cave

Physical122
Magic122
Fire122
Lightning122
Holy122

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Ancient Ruins of Rauh · Viaduct Minor Tower

Status1st proc2nd3rd4th
Poison296338436726
Scarlet Rot296338436726
Bleed6679571,4141,414
Frost296338436726
SleepImmune
MadnessImmune
Death BlightImmune

Rauh Base · Ravine North

Status1st proc2nd3rd4th
Poison316358456746
Scarlet Rot316358456746
Bleed7121,0021,4591,459
Frost316358456746
SleepImmune
MadnessImmune
Death BlightImmune

Gravesite Plain · Rivermouth Cave

Status1st proc2nd3rd4th
Poison295337435725
Scarlet Rot295337435725
Bleed6639531,4101,410
Frost295337435725
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Gravesite Plain · Rivermouth Cave: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
21,94832,13835,35236,95938,56641,78043,38744,994

Drops

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Ancient Ruins of Rauh · Viaduct Minor Tower

Chief Bloodfiend drops
ItemChanceKills for 90%
Sacred Bloody Flesh ×5once100%—

Rauh Base · Ravine North

Chief Bloodfiend drops
ItemChanceKills for 90%
Sacred Bloody Flesh ×5once100%—

Kill-speed simulator New

How many hits Chief Bloodfiend takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Chief Bloodfiend

Other bosses in Ancient Ruins of Rauh