Home Elden Ring Bosses Miranda Blossom Boss Limgrave Weeping Peninsula Changed in 2 patches Verified on build 25080141 Miranda Blossom Fought in 33 places, from 2,212 HP to 25,509 HP at Rauh Base · Ravine North: each placement carries its own area scaling. It takes the most damage from Slash and the least from Lightning .
HP (NG) 2,212–25,509
HP in NG+7 40,674
Stance 100
Weakest to Slash -40%
Resists most Lightning 40%
Nearest grace Ravine North How Miranda Blossom fights At m61_45_47_10, its toughest placement: 25,509 HP.
Attack choice by distance verified Share of its picks per attack routine at each range, from its main weight tables (it switches between 3 sets of tables by state; one is shown). Routines are numbered as in its script.
Routine 4 Routine 5 Routine 3 Routine 1 Routine 2 OtherRight column: routines it can pick there Show as a table Distance Routines Most likely picks under 3 m 5 #4 27% · #5 27% · #1 22% 3–8 m 5 #4 27% · #5 27% · #3 24%
Attack routines 5
With a cooldown 4 7–15 s What hurts it most Slash -40% +40% Fire -40% +40% Standard 0% Pierce 0% ±0 Magic 0% ±0 Strike 35% −35% Lightning 40% −40% Holy 40% −40% Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it Status 1st proc HP per proc Procs to kill Bleed 712 3,926 7 9,009 buildup Frost 178 2,581 10 4,525 buildup Poison Immune Scarlet Rot 712 5,482 5 6,091 buildup
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.
Where you fight it 33 Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
Place HP Stance Scaling Limgrave · Waypoint Ruins Cellar ×2 2,212 100 ×1.141 m60_44_36_10 ×2 2,212 100 ×1.141 Liurnia of the Lakes · Lakeside Crystal Cave 2,483 100 ×1.281 Weeping Peninsula · Ailing Village Outskirts ×4 2,483 100 ×1.281 Weeping Peninsula · Church of Pilgrimage 2,483 100 ×1.281 Bellum Highway · Church of Inhibition ×5 4,393 100 ×2.266 Liurnia of the Lakes · Academy Gate Town ×3 4,393 100 ×2.266 Liurnia of the Lakes · Church of Vows ×2 4,393 100 ×2.266 Liurnia of the Lakes · Eastern Liurnia Lake Shore ×5 4,393 100 ×2.266 Liurnia of the Lakes · Fallen Ruins of the Lake 4,393 100 ×2.266 Liurnia of the Lakes · Gate Town Bridge ×2 4,393 100 ×2.266 Liurnia of the Lakes · Mausoleum Compound 4,393 100 ×2.266 Liurnia of the Lakes · South Raya Lucaria Gate ×4 4,393 100 ×2.266 Liurnia of the Lakes · Stillwater Cave ×4 4,393 100 ×2.266 Liurnia of the Lakes · Temple Quarter ×3 4,393 100 ×2.266 Siofra River · Worshippers' Woods 4,393 100 ×2.266 Altus Plateau · Abandoned Coffin 5,212 100 ×2.688 Altus Plateau · Perfumer's Grotto ×2 5,212 100 ×2.688 Capital Outskirts · Outer Wall Phantom Tree 5,212 100 ×2.688 Mt. Gelmir · Craftsman's Shack ×5 5,212 100 ×2.688 Mt. Gelmir · Seethewater River 5,212 100 ×2.688 Mt. Gelmir · Seethewater Cave 6,301 100 ×3.25 Ainsel River Main · Ainsel River Main 7,998 100 ×4.125 Subterranean Shunning-Grounds · Forsaken Depths 10,633 100 ×5.484 Subterranean Shunning-Grounds · Underground Roadside ×3 10,633 100 ×5.484 Leyndell, Ashen Capital · Erdtree Sanctuary 12,968 100 ×6.688 Abyssal Woods · Divided Falls 16,693 100 ×8.609 Gravesite Plain · Pillar Path Cross 16,693 100 ×8.609 Scadu Altus · Recluses' River Upstream 19,450 100 ×10.031 Cerulean Coast · Cerulean Coast 20,844 100 ×10.75 Scadu Altus · Recluses' River Upstream ×2 22,904 100 ×11.813 m61_45_47_10 25,509 100 ×13.156 Rauh Base · Ravine North 25,509 100 ×13.156
Damage negation How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
m60_44_36_10, Limgrave · Waypoint Ruins Cellar, Weeping Peninsula · Ailing Village Outskirts and 19 more Standard 0%
Slash -40%
Strike 35%
Pierce 0%
Magic 0%
Fire -40%
Lightning 40%
Holy 40%
Bellum Highway · Church of Inhibition, Liurnia of the Lakes · Mausoleum Compound, Ainsel River Main · Ainsel River Main Standard 0%
Slash -40%
Strike 35%
Pierce 0%
Magic 0%
Fire 40%
Lightning 40%
Holy 40%
Liurnia of the Lakes · Eastern Liurnia Lake Shore, Liurnia of the Lakes · South Raya Lucaria Gate, Liurnia of the Lakes · Academy Gate Town and 4 more Standard 0%
Slash -40%
Strike 35%
Pierce 0%
Magic 40%
Fire 0%
Lightning 0%
Holy 40%
Flat defense Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
m60_44_36_10, Limgrave · Waypoint Ruins Cellar Physical 101
Magic 101
Fire 101
Lightning 101
Holy 101
Weeping Peninsula · Ailing Village Outskirts, Weeping Peninsula · Church of Pilgrimage, Liurnia of the Lakes · Lakeside Crystal Cave Physical 102
Magic 102
Fire 102
Lightning 102
Holy 102
Liurnia of the Lakes · Stillwater Cave, Siofra River · Worshippers' Woods, Bellum Highway · Church of Inhibition and 8 more Physical 107
Magic 107
Fire 107
Lightning 107
Holy 107
Mt. Gelmir · Craftsman's Shack, Altus Plateau · Abandoned Coffin, Capital Outskirts · Outer Wall Phantom Tree and 2 more Physical 110
Magic 110
Fire 110
Lightning 110
Holy 110
Mt. Gelmir · Seethewater Cave Physical 111
Magic 111
Fire 111
Lightning 111
Holy 111
Ainsel River Main · Ainsel River Main Physical 114
Magic 114
Fire 114
Lightning 114
Holy 114
Subterranean Shunning-Grounds · Underground Roadside, Subterranean Shunning-Grounds · Forsaken Depths Physical 117
Magic 117
Fire 117
Lightning 117
Holy 117
Leyndell, Ashen Capital · Erdtree Sanctuary Physical 120
Magic 120
Fire 120
Lightning 120
Holy 120
Abyssal Woods · Divided Falls, Gravesite Plain · Pillar Path Cross, Scadu Altus · Recluses' River Upstream Physical 122
Magic 122
Fire 122
Lightning 122
Holy 122
Cerulean Coast · Cerulean Coast, Scadu Altus · Recluses' River Upstream Physical 123
Magic 123
Fire 123
Lightning 123
Holy 123
m61_45_47_10, Rauh Base · Ravine North Physical 124
Magic 124
Fire 124
Lightning 124
Holy 124
Status buildup to proc Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
m60_44_36_10, Limgrave · Waypoint Ruins Cellar Status 1st proc 2nd 3rd 4th Poison 1,094 1,551 1,551 1,551 Scarlet Rot 509 799 1,256 1,256 Bleed 509 799 1,256 1,256 Frost 127 148 176 218 Sleep 226 268 366 656 Madness Immune Death Blight Immune
Weeping Peninsula · Ailing Village Outskirts, Weeping Peninsula · Church of Pilgrimage, Liurnia of the Lakes · Lakeside Crystal Cave Status 1st proc 2nd 3rd 4th Poison 1,103 1,560 1,560 1,560 Scarlet Rot 513 803 1,260 1,260 Bleed 513 803 1,260 1,260 Frost 128 149 177 219 Sleep 228 270 368 658 Madness Immune Death Blight Immune
Liurnia of the Lakes · Stillwater Cave Status 1st proc 2nd 3rd 4th Poison Immune Scarlet Rot 530 820 1,277 1,277 Bleed 530 820 1,277 1,277 Frost 133 154 182 224 Sleep 236 278 376 666 Madness Immune Death Blight Immune
Siofra River · Worshippers' Woods, Bellum Highway · Church of Inhibition, Liurnia of the Lakes · Mausoleum Compound and 7 more Status 1st proc 2nd 3rd 4th Poison 1,141 1,598 1,598 1,598 Scarlet Rot 530 820 1,277 1,277 Bleed 530 820 1,277 1,277 Frost 133 154 182 224 Sleep 236 278 376 666 Madness Immune Death Blight Immune
Mt. Gelmir · Craftsman's Shack, Altus Plateau · Abandoned Coffin, Capital Outskirts · Outer Wall Phantom Tree and 1 more Status 1st proc 2nd 3rd 4th Poison 1,160 1,617 1,617 1,617 Scarlet Rot 539 829 1,286 1,286 Bleed 539 829 1,286 1,286 Frost 135 156 184 226 Sleep 240 282 380 670 Madness Immune Death Blight Immune
Altus Plateau · Perfumer's Grotto Status 1st proc 2nd 3rd 4th Poison Immune Scarlet Rot 539 829 1,286 1,286 Bleed 539 829 1,286 1,286 Frost 135 156 184 226 Sleep 240 282 380 670 Madness Immune Death Blight Immune
Mt. Gelmir · Seethewater Cave Status 1st proc 2nd 3rd 4th Poison Immune Scarlet Rot 544 834 1,291 1,291 Bleed 544 834 1,291 1,291 Frost 136 157 185 227 Sleep 242 284 382 672 Madness Immune Death Blight Immune
Ainsel River Main · Ainsel River Main Status 1st proc 2nd 3rd 4th Poison 1,189 1,646 1,646 1,646 Scarlet Rot 553 843 1,300 1,300 Bleed 553 843 1,300 1,300 Frost 138 159 187 229 Sleep 246 288 386 676 Madness Immune Death Blight Immune
Subterranean Shunning-Grounds · Underground Roadside, Subterranean Shunning-Grounds · Forsaken Depths Status 1st proc 2nd 3rd 4th Poison 1,208 1,665 1,665 1,665 Scarlet Rot 561 851 1,308 1,308 Bleed 561 851 1,308 1,308 Frost 140 161 189 231 Sleep 250 292 390 680 Madness Immune Death Blight Immune
Leyndell, Ashen Capital · Erdtree Sanctuary Status 1st proc 2nd 3rd 4th Poison 1,236 1,693 1,693 1,693 Scarlet Rot 575 865 1,322 1,322 Bleed 575 865 1,322 1,322 Frost 144 165 193 235 Sleep 255 297 395 685 Madness Immune Death Blight Immune
Abyssal Woods · Divided Falls, Gravesite Plain · Pillar Path Cross Status 1st proc 2nd 3rd 4th Poison Immune Scarlet Rot 649 939 1,396 1,396 Bleed 649 939 1,396 1,396 Frost 162 183 211 253 Sleep 288 330 428 718 Madness Immune Death Blight Immune
Scadu Altus · Recluses' River Upstream Status 1st proc 2nd 3rd 4th Poison 1,427 1,884 1,884 1,884 Scarlet Rot 663 953 1,410 1,410 Bleed 663 953 1,410 1,410 Frost 166 187 215 257 Sleep 295 337 435 725 Madness Immune Death Blight Immune
Cerulean Coast · Cerulean Coast Status 1st proc 2nd 3rd 4th Poison Immune Scarlet Rot 667 957 1,414 1,414 Bleed 667 957 1,414 1,414 Frost 167 188 216 258 Sleep 296 338 436 726 Madness Immune Death Blight Immune
Scadu Altus · Recluses' River Upstream Status 1st proc 2nd 3rd 4th Poison Immune Scarlet Rot 689 979 1,436 1,436 Bleed 689 979 1,436 1,436 Frost 172 193 221 263 Sleep 306 348 446 736 Madness Immune Death Blight Immune
m61_45_47_10, Rauh Base · Ravine North Status 1st proc 2nd 3rd 4th Poison Immune Scarlet Rot 712 1,002 1,459 1,459 Bleed 712 1,002 1,459 1,459 Frost 178 199 227 269 Sleep 316 358 456 746 Madness Immune Death Blight Immune
HP in each journey At Rauh Base · Ravine North: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
NG NG+1 NG+2 NG+3 NG+4 NG+5 NG+6 NG+7 25,509 29,053 31,958 33,410 34,863 37,768 39,221 40,674
Drops Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
Subterranean Shunning-Grounds · Underground Roadside, Subterranean Shunning-Grounds · Forsaken Depths Miranda Blossom drops Item Chance At 200 Discovery At 300 Discovery At 400 Discovery Kills for 90% Poisonbloom ×5 100% 100% 100% 100% 1 Miranda Powder 100% 100% 100% 100% 1
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
Ainsel River Main · Ainsel River Main Miranda Blossom drops Item Chance At 200 Discovery At 300 Discovery At 400 Discovery Kills for 90% Poisonbloom ×5 100% 100% 100% 100% 1 Miranda Powder 100% 100% 100% 100% 1
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
Liurnia of the Lakes · Eastern Liurnia Lake Shore, Liurnia of the Lakes · South Raya Lucaria Gate, Liurnia of the Lakes · Academy Gate Town This enemy rolls 3 drop tables on each kill (its own and the ones that follow it), each on its own.
Leyndell, Ashen Capital · Erdtree Sanctuary Miranda Blossom drops Item Chance At 200 Discovery At 300 Discovery At 400 Discovery Kills for 90% Poisonbloom ×5 100% 100% 100% 100% 1 Miranda Powder 100% 100% 100% 100% 1
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
Altus Plateau · Perfumer's Grotto Miranda Blossom drops Item Chance At 200 Discovery At 300 Discovery At 400 Discovery Kills for 90% Poisonbloom ×5 100% 100% 100% 100% 1 Miranda Powder 100% 100% 100% 100% 1
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
m61_45_47_10, Rauh Base · Ravine North Miranda Blossom drops Item Chance At 200 Discovery At 300 Discovery At 400 Discovery Kills for 90% Poisonbloom ×5 100% 100% 100% 100% 1 Miranda Powder 100% 100% 100% 100% 1
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
Scadu Altus · Recluses' River Upstream Miranda Blossom drops Item Chance At 200 Discovery At 300 Discovery At 400 Discovery Kills for 90% Poisonbloom ×3 100% 100% 100% 100% 1 Miranda Powder 100% 100% 100% 100% 1
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
Kill-speed simulator New How many hits Miranda Blossom takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.
Simulate Miranda Blossom
Patch history 2 Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
Runes 197 → 256 Strike negation 40% → 35% Runes 209 → 268 Runes 357 → 399 Runes 868 → 956 Runes 1,720 → 1,894 Runes 406 → 425 Runes 1,237 → 1,467 Runes 817 → 899 Runes 2,877 → 3,802 Drop table -1 → 448,000,300 Every changed value (15) Value Before to After Change Key changes 11 Runes 197 → 256 +59 +30% Strike negation×13 variants 40% → 35% −5 pts Runes 209 → 268 +59 +28% Runes×3 variants 357 → 399 +42 +12% Runes 868 → 956 +88 +10% Runes 1,720 → 1,894 +174 +10% Runes 406 → 425 +19 +4.7% Runes 1,237 → 1,467 +230 +19% Runes×2 variants 817 → 899 +82 +10% Runes 2,877 → 3,802 +925 +32% Drop table -1 → 448,000,300 changed Linked data 3 SpEffect ID [14]×13 variants 90,200 → 0 changed SpEffect ID [29] 4,301 → -1 changed SpEffect ID [31] -1 → 4,301 changed
1 technical value (sorting, effects, display) Value Before to After Change Wandering Ghost Phantom ID×13 variants 0 → -1 changed
Every changed value (3) Value Before to After Change Damage 1 HP Burn Damage %×13 variants 0 → 100 +100 Linked data 2 DLC Completion SpEffect ID×13 variants 0 → -1 changed SpEffect ID [19] -1 → 102,304 changed
Numbers from Elden Ring 1.17.1 (build 25080141) · extracted 2026-10-18 · checked 2026-10-19 Added in build 25080141 (2026-10-18)
Compare with… Patch notes